Gameplay Logistical Improvements
07-09-2012, 01:09 PM
Post: #35
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RE: Gameplay Logistical Improvements
The map/plan happens in your head. The interface implements your plan. Is that too old-school a concept for 2012 game design? If there was no ranking system, I'd agree with you. Let everyone have a level playing field by letting them map out their plays in the UI. Otherwise, I think it's fine that mistaken taps DO have consequences as the most skilled players will make less of them and that's what should be reflected in the rankings - superior strategy & clarity in execution. Not skill in using a UI.
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