"Heavy" isn't worth the costs
12-23-2012, 04:44 AM
(This post was last modified: 12-23-2012 04:48 AM by Necrocat219.)
Post: #66
|
|||
|
|||
RE: "Heavy" isn't worth the costs
I would say I spawn a Heavy every 1/3 games now as feedback, for me it's given another tool in addition to the scrambler and sniper for close-combat encounters. Those situations that your opponent has decided it's a little bit too expensive to spawn 4hp soldiers is the main use. I think while before 4 wits was just too much in comparison to how many you get a turn (6-7) now that that number gets 'extended' thanks to wit-for-kill, and not just the Heavy wit for kills but all of them, and this makes this meat shield much more viable. Granted it's still hard to maneuverer but thats it's weakness in return for being hard to 2-shot and threatening KO's. Another thing to note it it is a 4-6 wit investment for one unit, and that grants your opponent only one wit for taking it out, whilst, for example, that would be three wits for your opponent if they were spent on unboosted runners. Thats assuming that your unit will get taken out though.
Oh yeah and by the way thank you BadHerrDay for constantly using Heavies against me in the beta, thats what inspired me to test them out Oh yeah also it doesn't stop snipers being my favorite unit. Snipers are definitely easier to use than heavies. Top 200 peak ranking: #18 I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
24 Guest(s)
24 Guest(s)
Return to TopReturn to Content