Framerate
07-09-2012, 10:41 AM
Post: #9
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RE: Framerate
(07-09-2012 01:28 AM)projectantares Wrote: I believe this is due to having 3 idle animation characters per unit - low, mid, high, and it cycles between them as their "bob" action. A much greater number of unit renders would be required to have a "smoother" looking character. This would also mean a much greater amount of space taken up by the app. Yeah, after thinking about it more, I think you're right. For the animation to look smoother, there would have to be at least 1 more image to achieve a cleaner looking animation. Just speeding it up wouldn't fix it. I'd still just love the option to turn the idle animation off entirely. The jerkyness of it reminds me of when games are low on memory and about to crash. |
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Messages In This Thread |
Framerate - stevewastaken - 07-07-2012, 05:43 PM
RE: Framerate - QuantumApocalypse - 07-07-2012, 05:58 PM
RE: Framerate - stevewastaken - 07-08-2012, 11:14 AM
RE: Framerate - Szei - 07-08-2012, 11:21 AM
RE: Framerate - Sakiehl - 07-08-2012, 01:59 PM
RE: Framerate - Kamikaze28 - 07-08-2012, 06:57 PM
RE: Framerate - projectantares - 07-09-2012, 01:28 AM
RE: Framerate - stevewastaken - 07-09-2012 10:41 AM
RE: Framerate - Eijolend - 07-09-2012, 01:31 AM
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