Outwitters Map Creator
12-20-2012, 04:19 PM
(This post was last modified: 12-20-2012 05:08 PM by SyraX.)
Post: #40
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RE: Outwitters Map Creator
(12-19-2012 12:12 PM)Coolio Wrote: http://harti.us/outwitters/maps/28/ Such a great idea! Only thing is that 5 wits per turn might be challenging. I would still add some Bonus spaces. But you have inspired me to make a SnD map. I will make a 2v2 map since I'm mostly a 2v2 player. Anyways, this is my 2v2 match intended to last a very long time. Each player has 3 spawns, starts with 5 units, and there are 12 bonus tiles in total. The map is totally balanced, and i have tied my best to eliminate a super high FTA. The map is separated enough into 3 areas and you have so many resources and spawn points that even a grand loss of maybe 5-6 people in one turn will not be a game sealer. You can come back from that. Each team has one side which is slightly in their favor on the map and one side which they can defend against but will have trouble getting through due to snipers/bombers. I'm still messing with it a little bit so that there can't be too much bomber domination, especially down the middle of the battlefield, but at the same time i want to keep at least some element of my walls in place to maintain the separation of the battlefields to ensure that not only can battles be recovered, but battles can still be relatively even after one team makes a minor breakthrough, so that even after you attack you still have to worry about covering yourself. If you guys have any suggestions, let me know. My goal is a nice, strategy intensive, balanced 40-60 turns per match against 2 really smart teams. http://harti.us/outwitters/maps/29/ Edit: So it isn't really 3 parts anymore, since the middle battlefield has collapsed into more of a buffer than a buffered area. It still has a similar effect though, so I am happy. Now onto the SnD My SnD map isn't half bad. Check it out. http://harti.us/outwitters/maps/30/ |
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