Gameplay Logistical Improvements
07-09-2012, 02:23 AM
Post: #30
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RE: Gameplay Logistical Improvements
(07-09-2012 02:15 AM)projectantares Wrote:(07-09-2012 02:00 AM)timcoffman Wrote: Throughout this conversation I have consistently tried to make the point that I advocate (a) unlimited undo/redo of actions that (b) do not affect gameplay by revealing information. I think this comparison does not help this discussion. As I understand timcoffman, he wants to be able to rectify input errors whose rectification has no consequence whatsoever. Accidentally un-shelling and re-shelling a Bombshell without moving it is a prime example, as has been mentioned already. Spawning the wrong unit (without changing the Fog of War) due to a bump in the road or something like that is another example. I don't disagree with his points, but I doubt a clean implementation is possible and even harder to communicate to the average user which will go bananas because he could undo this move but not that move. Here's another problem - consider the following order of moves:
I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
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