Gameplay Logistical Improvements
07-09-2012, 02:00 AM
(This post was last modified: 07-09-2012 02:01 AM by timcoffman.)
Post: #27
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RE: Gameplay Logistical Improvements
(07-09-2012 12:59 AM)projectantares Wrote: If we could move, and revert indefinitely... That would be very boring, and cater to those who cannot "see" their next few moves / plan or predict the enemy. Throughout this conversation I have consistently tried to make the point that I advocate (a) unlimited undo/redo of actions that (b) do not affect gameplay by revealing information. I draw a sharp distinction between gameplay and user interface. The gameplay makes the game what it is! I'm not suggesting anything to change it. (07-06-2012 04:40 PM)knighthalo123 Wrote: so pretty much to sum up 3 pages of forum posts. OML PLEASE ADD EXTRA CONFIRMATION FOR MOVES AND ALL THAT STUFF BECAUSE WE ARE CLUMSY AND DONT LIKE TO LOSE I prefer to lose due to strategic gameplay-related decisions, not mis-clicks. Whether the poor decisions were mine OR my opponents'. |
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