Framerate
07-09-2012, 01:28 AM
Post: #7
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RE: Framerate
I believe this is due to having 3 idle animation characters per unit - low, mid, high, and it cycles between them as their "bob" action. A much greater number of unit renders would be required to have a "smoother" looking character. This would also mean a much greater amount of space taken up by the app.
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Messages In This Thread |
Framerate - stevewastaken - 07-07-2012, 05:43 PM
RE: Framerate - QuantumApocalypse - 07-07-2012, 05:58 PM
RE: Framerate - stevewastaken - 07-08-2012, 11:14 AM
RE: Framerate - Szei - 07-08-2012, 11:21 AM
RE: Framerate - Sakiehl - 07-08-2012, 01:59 PM
RE: Framerate - Kamikaze28 - 07-08-2012, 06:57 PM
RE: Framerate - projectantares - 07-09-2012 01:28 AM
RE: Framerate - stevewastaken - 07-09-2012, 10:41 AM
RE: Framerate - Eijolend - 07-09-2012, 01:31 AM
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