Unit Pricing
07-08-2012, 08:44 AM
(This post was last modified: 07-08-2012 08:50 AM by Szei.)
Post: #7
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RE: Unit Pricing
I haven't played enough games to really judge, but I think Heavy at 4 is fine how it is. More often I would rather field soldiers, but it isn't uncommon that I need to bring out a Heavy for certain situations.
Here is something you have to consider. Since actions cost wits, attacking a unit with two of your own, say a scout and a soldier or a soldier and a soldier to deal 3 damage costs TWO wits. Sure buying a heavy costs more initially, but it only takes ONE wit instead of two to deal the 3 damage. The point is you can't just compare the production costs to ascertain how cost-effective a unit actually is. Of course, heavies also have a smaller movement range so you do need to spend extra wits to maneuver them, but you get the basic idea. Heavies certainly have their place in this game even at 4 wits. At 3 wits they would just be too good. As for team uniqueness, I have to admit that coming from Starcraft 2 at first I was disappointed at the lack of distinction between the factions. However, two things. 1. With the teams being largely identical, there is less potential for imbalance. 2. When you do have long enough games the unique units really do make the factions play differently. In the end I've decided I like the way things are. Choosing a faction is still important in the event that the game reaches the later stages, but it's also easier for OML to balance the game. I personally am against adding another layer to the game (Like CO powers). I think the game works well with the current systems in place. I wouldn't be opposed to maybe adding a second cost ~5 unique to each faction at some point down the road. |
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Messages In This Thread |
Unit Pricing - Kirenx - 07-08-2012, 04:18 AM
RE: Unit Pricing - Harti - 07-08-2012, 04:35 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 06:46 AM
RE: Unit Pricing - Kamikaze28 - 07-08-2012, 06:54 AM
RE: Unit Pricing - Harti - 07-08-2012, 07:02 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 08:35 AM
RE: Unit Pricing - Szei - 07-08-2012 08:44 AM
RE: Unit Pricing - stevewastaken - 07-08-2012, 11:01 AM
RE: Unit Pricing - Szei - 07-08-2012, 11:13 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 04:44 PM
RE: Unit Pricing - Fluffysox - 07-08-2012, 05:40 PM
RE: Unit Pricing - Harti - 07-08-2012, 07:22 PM
RE: Unit Pricing - stevewastaken - 07-09-2012, 11:07 AM
RE: Unit Pricing - CombatEX - 07-09-2012, 11:35 AM
RE: Unit Pricing - ArtNJ - 07-08-2012, 09:43 PM
RE: Unit Pricing - Szei - 07-09-2012, 11:16 AM
RE: Unit Pricing - stevewastaken - 07-09-2012, 11:54 AM
RE: Unit Pricing - ArtNJ - 07-09-2012, 12:05 PM
RE: Unit Pricing - stevewastaken - 07-09-2012, 12:26 PM
RE: Unit Pricing - Szei - 07-09-2012, 02:29 PM
RE: Unit Pricing - brayton - 07-09-2012, 02:57 PM
RE: Unit Pricing - yasw - 07-09-2012, 05:19 PM
RE: Unit Pricing - Kirenx - 07-09-2012, 06:37 PM
RE: Unit Pricing - Fluffysox - 07-09-2012, 08:52 PM
RE: Unit Pricing - CombatEX - 07-10-2012, 12:18 AM
RE: Unit Pricing - Kirenx - 07-10-2012, 02:42 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 02:47 AM
RE: Unit Pricing - CombatEX - 07-10-2012, 02:59 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 12:46 AM
RE: Unit Pricing - aaronINdayton - 07-10-2012, 02:20 AM
RE: Unit Pricing - Kirenx - 07-10-2012, 02:48 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 02:55 AM
RE: Unit Pricing - stevewastaken - 07-10-2012, 01:04 PM
RE: Unit Pricing - Szei - 07-11-2012, 03:11 AM
RE: Unit Pricing - Harti - 07-11-2012, 03:45 AM
RE: Unit Pricing - Kirenx - 07-11-2012, 04:20 AM
RE: Unit Pricing - stevewastaken - 07-11-2012, 10:14 AM
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