Issue with new bonus wit rule
12-08-2012, 10:07 AM
(This post was last modified: 12-08-2012 10:10 AM by game_taker.)
Post: #12
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RE: Issue with new bonus wit rule
(12-07-2012 01:40 PM)djwhatthebleep Wrote: First off, I like how you used lots of tags in you your post (such as the \[list\] \[\/list\] tag). Cool stuff. Secondly, your step 2 are flawed where you spawn a runner. Unless you are in a 2 spawn map and have lost your extra wit point, at which point the problem is not the +1 wit it was losing you extra wit point. You should also consider how much less you would have been able to do without the +1 on kill. All you would have been able to do was kill that solider with your sniper, and attack an adjacent unit or move a unit. The fact that their is an order to making your turn to maximize your wits is a great thing! This should cause all players to think about their turns before actually making them. I just had a game where I immediately made a runner after clearing a spawn. This runner lost me the game, if I had made a heavy/soldier instead I would have been able to last another turn and possibly fight off the attack in a few turns. game |
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