Issue with new bonus wit rule
12-07-2012, 10:16 PM
Post: #4
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RE: Issue with new bonus wit rule
Well, what is logical depends on how you view the mechanic and you could look at it either way. Your way is that a killing blow is effectively a "freebie" wherein your argument to allow a killing blow with 0 wits left makes sense. The other way is to view the mechanic as a "refund". You make a kill first, then you get the wit back. In other words, if you don't have the wits left to execute a killing hit, you don't qualify for the refunded wit.
Refunding wits is a clear cut mechanic. Everyone understands it. No wits = no move = no kill = no refund. Freebie wits have the potential to cause confusion. Some players might wonder, "how come I have 0 wits but can still make a kill?" "But why can't I move?" "Is this a bug?", etc. Also, the game would have to make extra checks to see if there are any units within range that you could land a killing hit on. Currently, it probably doesn't do those checks when you reach 0 wits and only lets you submit the turn. So yes, it would require more programming to implement the mechanic that way, I would argue at the expense of clarity of the rules. Personally, I think that great games are defined by simple, uncomplicated rules. This +1 wit thing might spice things up but to me, it was unnecessary and the game was fine without it. I would advocate reverting to the old system rather than change how it behaves. |
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