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Paths of Attack - an intro to Outwitters math
12-05-2012, 03:04 AM (This post was last modified: 12-05-2012 03:06 AM by blckace.)
Post: #17
RE: Paths of Attack - an intro to Outwitters math
(12-05-2012 02:44 AM)wonderpug Wrote:  
(12-05-2012 02:36 AM)blckace Wrote:  
(12-05-2012 02:25 AM)Alvendor Wrote:  We should update this thread with the new maps. What do people think about them?

I think reaper is the most complicated map out there!

I agree! I'm really struggling on that map. With three WIDE avenues of attack and just a single spawn point, you really have to plan ahead.

Exactly, it's specially difficult for p2
Let's imagine three scenarios
1) going for there heavy as p2 without scouting, leaves you exposed on two sides
2) going through the middle if you are facing a bombshell you won't be able to hold off for long because he will probably come at you through either the left or right side as well
3) defending from the heavy side leaves, your wit side completly exposed and after you successfully defend that side it will be very difficult to utilize all those units in an attack transition

Needless to say I ended up playing many pass'n'play against scallywags to practice the map, and i don't think i have it mastered yet because playing against someone else should be more difficult

Here's a very good replay
Replay

This game was a while back and I haven't analyzed it yet, would appreciate your input guys
And yes I remember i made some major mistakes after my initial push was stopped because i was playing in the car, for example losing that sniper, i remember i should have used the soldier as a blockade instead i positioned it so wrong, and i cant remember the other mistakes i made after that
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RE: Paths of Attack - an intro to Outwitters math - blckace - 12-05-2012 03:04 AM

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