Mobi question
12-01-2012, 09:29 AM
(This post was last modified: 12-01-2012 09:44 AM by wonderpug.)
Post: #8
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RE: Mobi question
In addition to what's already been mentioned:
Move a unit, attack, mobi him out, move a new unit into that spot and attack. There are many situations that arise when you have the firepower to take out a crucial enemy unit, but because of the board arrangement you can't get two units simultaneously adjacent to the unit. Mobi lets you attack twice from the same hex. (Also frequently applies to base attacking opportunities.) Claim a bonus wit space in one turn. Every other team can only turn an enemy bonus wit space to grey on a single turn by landing a unit on it, so if the enemy reclaims it the next turn it'll go right back to their color. With Mobi you can land a unit on a wit space to turn it grey, Mobi that unit out, then move a second unit onto the wit space to turn it all the way to your color. Feed two spawn points into one channel. Sure, this is kind of just a gussied up way of saying "he transports units," but I think it's one of his simplest and most key benefits. With the two spawn point maps, generally each spawn point has its own most direct path to the enemy base. With Mobi in the vicinity of one such path, though, you can now essentially have both spawn points spewing enemies into the same channel. Your non-Adorable opponent has to combat that with just one spawn point, or he has to spend the extra time and wits to lug units over from his more distant spawn point. You leave your other path more weakly defended but A) hopefully your opponent is too busy fighting you off to do much on the other path, and B) you can pretty easily swing Mobi over to the other path to divert troops there instead. Here's a recent Super Titan Top 100 match that features some good Mobi highlights. (My victory was more due to me correctly guessing a scrambler had been spawned than because of Mobi specifically, but there are still some fun Mobi moves to be seen.) Mobi Fun Turn 10: Claim wit space in one turn. Turn 12: Moves a heavy two turns worth of movement, and places Heavy to defend Mobi Turn 14: Kill a 4hp soldier with only one attackable hex Turn 16: Keeps a soldier from being killed for free next turn Turn 22: Sniper shenangians (though I actually goofed and intended to go after his heavy there) Turn 24: more sniper shenanigans Turn 26: soldier rescue Turn 28: soldier ninja move Turn 30: Mobi-sniper base finisher |
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Messages In This Thread |
Mobi question - paulboos - 11-30-2012, 11:08 AM
RE: Mobi question - TheQwertiest - 11-30-2012, 11:11 AM
RE: Mobi question - GoHeat 3 - 11-30-2012, 11:11 AM
RE: Mobi question - Emuchu - 11-30-2012, 11:12 AM
RE: Mobi question - TheGreatAnt - 11-30-2012, 04:14 PM
RE: Mobi question - OW11 - 12-01-2012, 08:15 AM
RE: Mobi question - Sakiehl - 12-01-2012, 09:11 AM
RE: Mobi question - wonderpug - 12-01-2012 09:29 AM
RE: Mobi question - OW11 - 12-01-2012, 06:03 PM
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