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Thorn Gulley
11-29-2012, 04:55 PM (This post was last modified: 11-29-2012 04:55 PM by DavidL1337.)
Post: #11
RE: Thorn Culley issue
(11-29-2012 10:32 AM)harvarnold Wrote:  Whenever I see a heavy there, I spawn, boost, and move a sniper, costing exactly 8 wits. If they attack the soldier, they lose their heavy.
(11-29-2012 09:58 AM)game_taker Wrote:  um...The heavy doesn't start their. I started a new game on Thorn Culley to test it out and for me the heavy started right against the base.

(11-29-2012 12:21 AM)DavidL1337 Wrote:  I noticed that on the map Thorn Culley, the starting player has an advantage. If the starting player moves the Heavy towards the 2nd "extra wit point"...


Cool dude, you are right. This is a great counterattack to the aggressive Heavy! Smile

And thanks for pointing that out.
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Messages In This Thread
Thorn Gulley - DavidL1337 - 11-29-2012, 12:21 AM
RE: Thorn Culley issue - TheQwertiest - 11-29-2012, 12:25 AM
RE: Thorn Culley issue - DavidL1337 - 11-29-2012, 12:38 AM
RE: Thorn Culley issue - TheQwertiest - 11-29-2012, 01:13 AM
RE: Thorn Culley issue - Da Wizerd - 11-29-2012, 02:31 AM
RE: Thorn Culley issue - Eijolend - 11-29-2012, 03:54 AM
RE: Thorn Culley issue - Harti - 11-29-2012, 05:21 AM
RE: Thorn Culley issue - DavidL1337 - 11-29-2012, 08:33 AM
RE: Thorn Culley issue - game_taker - 11-29-2012, 09:58 AM
RE: Thorn Culley issue - harvarnold - 11-29-2012, 10:32 AM
RE: Thorn Culley issue - DavidL1337 - 11-29-2012 04:55 PM
RE: Thorn Culley - CommandConquerer - 11-29-2012, 06:02 PM
RE: Thorn Culley - Hunter - 11-29-2012, 06:03 PM
RE: Thorn Culley - DavidL1337 - 11-29-2012, 06:48 PM
RE: Thorn Culley - wonderpug - 11-30-2012, 12:00 AM
RE: Thorn Gulley - AJaW96 - 11-29-2012, 07:16 PM

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