wit for kill: some analysis
11-27-2012, 02:24 AM
Post: #6
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RE: wit for kill: some analysis
I updated my original post a bit. I added another section with that covers "swinginess" - less stability.
game_taker: I think it really depends on what units your opponent is bringing out as to whether you should bring out a heavy or wait for a special. In my game with you right now, I think my heavy spawn may have been a mistake against your feedback/scrambler, since you can take him in a single shot. The + and - above was a comparison to the last version, not to each other. If I'm playing scallywags, I'll usually want to save a little more for BS instead a spawning a heavy. Does scrambler get a wit for brainwashing? I don't have my ipad with me right now. If not, that makes it a little less attractive. |
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Messages In This Thread |
wit for kill: some analysis - Thrutchy - 11-23-2012, 05:53 PM
RE: wit for kill: some analysis - garcia1000 - 11-23-2012, 06:20 PM
RE: wit for kill: some analysis - Joggies - 11-23-2012, 08:29 PM
RE: wit for kill: some analysis - RandyDogz - 11-24-2012, 12:11 PM
RE: wit for kill: some analysis - game_taker - 11-24-2012, 12:51 PM
RE: wit for kill: some analysis - Thrutchy - 11-27-2012 02:24 AM
RE: wit for kill: some analysis - GoHeat 3 - 11-27-2012, 02:30 AM
RE: wit for kill: some analysis - Thrutchy - 11-27-2012, 02:43 AM
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