Scenarios
11-26-2012, 05:00 PM
Post: #7
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RE: Scenarios
(11-26-2012 03:45 PM)TheQwertiest Wrote:(11-26-2012 03:39 PM)garcia1000 Wrote: One problem would be the fog of war, how do you deal with that? That didn't stop Advance Wars from including fog of war in the single-player mode. As with any puzzle mode in any game, we'd have to accept that some players would work through trial and error. The real problem is that we would need an AI opponent, which doesn't exist at all right now and seems like it would be a huge undertaking. The alternative is single-turn puzzles, which would work as a tutorial, but wouldn't be interesting for an experienced player. The reason it works in Hero Academy is that the numbers are so complex. When you have a base kill in Outwitters, it's usually pretty obvious. You can force a win over the course of a few turns, but there still needs to be an AI to make that work as a game mode. |
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Messages In This Thread |
RE: Scenarios - TheQwertiest - 11-26-2012, 03:24 PM
RE: Scenarios - daHsu - 11-26-2012, 03:25 PM
RE: Scenarios - worldfamous - 11-26-2012, 03:36 PM
RE: Scenarios - garcia1000 - 11-26-2012, 03:39 PM
RE: Scenarios - TheQwertiest - 11-26-2012, 03:45 PM
RE: Scenarios - DoubtingTobin - 11-26-2012 05:00 PM
RE: Scenarios - TheQwertiest - 11-26-2012, 05:04 PM
RE: Scenarios - G_Spell - 11-27-2012, 07:32 AM
RE: Scenarios - TheQwertiest - 11-27-2012, 07:38 AM
RE: Scenarios - Sasquatch - 11-27-2012, 07:38 AM
RE: Scenarios - RandyDogz - 11-27-2012, 09:31 AM
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