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New Game types
11-26-2012, 10:05 AM
Post: #6
RE: New Game types
I thought there should be a map with a "super wit space" in the middle that gives the controller two wits per turn
That way, you literally "outwit" your opponent if you control it
That's not really a game type tho, just a map differentiation....
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Messages In This Thread
New Game types - BuzzleBee123 - 11-26-2012, 02:50 AM
RE: New Game types - game_taker - 11-26-2012, 03:30 AM
RE: New Game types - Bluegodzill - 11-26-2012, 03:31 AM
RE: New Game types - the duck - 11-26-2012, 04:43 AM
RE: New Game types - Emuchu - 11-26-2012, 05:58 AM
RE: New Game types - Sasquatch - 11-26-2012 10:05 AM
RE: New Game types - Qwerty - 11-28-2012, 04:47 AM
RE: New Game types - BuzzleBee123 - 11-28-2012, 08:55 AM
RE: New Game types - GoHeat 3 - 11-28-2012, 11:48 AM
RE: New Game types - BuzzleBee123 - 11-28-2012, 12:40 PM
RE: New Game types - TheGreatErenan - 11-28-2012, 05:11 PM
RE: New Game types - Jacs9 - 11-28-2012, 05:17 PM
RE: New Game types - garcia1000 - 11-28-2012, 05:19 PM
RE: New Game types - TheQwertiest - 11-28-2012, 05:24 PM
RE: New Game types - myninja527 - 11-29-2012, 02:22 AM
RE: New Game types - poweewee - 11-29-2012, 02:07 PM
RE: New Game types - WeiWei - 11-29-2012, 02:37 PM
RE: New Game types - daHsu - 11-29-2012, 02:54 PM
RE: New Game types - OW11 - 12-01-2012, 06:52 PM
RE: New Game types - NinjaSquirle45 - 12-03-2012, 02:08 PM
RE: New Game types - 2dhh - 12-03-2012, 10:18 PM
RE: New Game types - Hunter - 12-03-2012, 10:46 PM
RE: New Game types - ImperialSun - 12-04-2012, 08:53 PM
RE: New Game types - Coolio - 12-05-2012, 11:03 PM

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