wit for kill: some analysis
11-24-2012, 12:11 PM
Post: #4
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RE: wit for kill: some analysis
(11-23-2012 08:29 PM)Joggies Wrote: One additional point I'd add is that the increased 'swinginess' of the game (i.e. a well timed crushing attack will be decisive, as will a poorly timed premature attack) rewards strategic players over tactical players. So rather than just analysing a certain trade-off in isolation, players are now forced to comprehend more fully the overall board state to make good decisions. And I think that's a good thing for a game like this. Very well put. When I first started playing Outwitters I actually found the game very 'swinging' until I learned to try and predict my opponents response before making my move. The fog of war gives a false sense of security until you start understanding what could be lurking. The +1 wit is just another variable making trying to gauge the state of the game different and/or more difficult. Proud member of Anonymous clan 1x1, occasionally top 200 2x2 w Ryzuma |
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Messages In This Thread |
wit for kill: some analysis - Thrutchy - 11-23-2012, 05:53 PM
RE: wit for kill: some analysis - garcia1000 - 11-23-2012, 06:20 PM
RE: wit for kill: some analysis - Joggies - 11-23-2012, 08:29 PM
RE: wit for kill: some analysis - RandyDogz - 11-24-2012 12:11 PM
RE: wit for kill: some analysis - game_taker - 11-24-2012, 12:51 PM
RE: wit for kill: some analysis - Thrutchy - 11-27-2012, 02:24 AM
RE: wit for kill: some analysis - GoHeat 3 - 11-27-2012, 02:30 AM
RE: wit for kill: some analysis - Thrutchy - 11-27-2012, 02:43 AM
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