Gameplay Logistical Improvements
07-06-2012, 12:57 AM
Post: #13
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RE: Gameplay Logistical Improvements
(07-06-2012 12:53 AM)timcoffman Wrote:(07-06-2012 12:48 AM)Kamikaze28 Wrote: I can agree to your point of view, I am just of the opinion that implementing 'Confirm?' dialogs to every non-undoable action would get on your nerves soon, because moving a unit may sometimes bring up the dialog (if it changes the fog of war) and sometimes it doesn't. All in all, I think this would complicate a hitherto simplistic UI and game.I dispute the assertion that "every action in Outwitters has a clearly visible and known outcome". Every move that changes the boundary of the fog of war has an unclear, unknowable outcome. That's my point. Yes and no - yes, you don't know what is hidden in the fog of war; but no, you clearly know beforehand what parts of the map will become visible to you when you move your unit. I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
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