Gameplay Logistical Improvements
07-06-2012, 12:48 AM
Post: #9
|
|||
|
|||
RE: Gameplay Logistical Improvements
(07-06-2012 12:37 AM)timcoffman Wrote:I can agree to your point of view, I am just of the opinion that implementing 'Confirm?' dialogs to every non-undoable action would get on your nerves soon, because moving a unit may sometimes bring up the dialog (if it changes the fog of war) and sometimes it doesn't. All in all, I think this would complicate a hitherto simplistic UI and game.(07-06-2012 12:23 AM)Kamikaze28 Wrote:(07-06-2012 12:18 AM)timcoffman Wrote: I would urge the designers to reconsider such a drastic decision, since it makes the difference between an enjoyable game that forgives my mistakes and a frustrating game that I will discard after a couple matches. (07-06-2012 12:37 AM)timcoffman Wrote:As it stands right now, every action in Outwitters has a clearly visible and known outcome. Allowing you to take your chances by firing blindly with a Bombshell close to the fog of war would break this because now your actions may yield results or they may not. One solution I proposed was giving the Bombshell a view of 4 spaces, but keep his shooting range at 3.(07-06-2012 12:36 AM)Kamikaze28 Wrote:Why should pointless actions be not possible? Is it any more or less of a "user error" than Un-shelling and re-shelling?(07-06-2012 12:29 AM)timcoffman Wrote:(07-06-2012 12:17 AM)Kamikaze28 Wrote:(07-06-2012 12:05 AM)timcoffman Wrote: When the Bombshell displays possible targets, it reveals hidden opponents which are one step beyond your current field of vision.This came up during beta and was discussed at length - the truth is: you cannot incorporate the Bombshell mechanic with the other rules without breaking some implicit assumption - apparently, this approach was deemed the most acceptable by the devs. I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
3 Guest(s)
3 Guest(s)
Return to TopReturn to Content