Gameplay Logistical Improvements
07-06-2012, 12:17 AM
Post: #3
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RE: Gameplay Logistical Improvements
(07-06-2012 12:05 AM)timcoffman Wrote: Players almost universally expect to have the option to experiment before committing their actions.This mindset is brought to you by Hero Academy where you have to experiment before committing your turn unlike board games like chess where undos are a thing of training. Outwitters is really about think first, then act. (07-06-2012 12:05 AM)timcoffman Wrote: The problem is, that's not how people actually play. For example, I tapped my Bombshell twice by accident, and suddenly I've lost two actions by mistake (transforming and un-transforming), with no logical reason why I can't just take bake my move- I've not received any new secret information yet.I can understand that this frustrates you, but as you already said - the interface would have to be heavily reworked to clearly communicate which actions can be undone and which ones can't be undone. An inconsistent undo button might produce more headaches than solve problems. (07-06-2012 12:05 AM)timcoffman Wrote: When the Bombshell displays possible targets, it reveals hidden opponents which are one step beyond your current field of vision.This came up during beta and was discussed at length - the truth is: you cannot incorporate the Bombshell mechanic with the other rules without breaking some implicit assumption - apparently, this approach was deemed the most acceptable by the devs. I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
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