SHARE YOUR REPLAYS :D
11-18-2012, 10:21 AM
Post: #289
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RE: SHARE YOUR REPLAYS :D
(11-17-2012 05:20 PM)Random Task Wrote: As for healing soldiers. You are right i am a bit paranoid about loosing units. And it is great to be pointed to the fact this may often not be the optimal tactic. Particularly if the action is close to the spawn point. On a one spawn point map however it may be more important to heal than on others. I remember games where ilost with 10 or 11 unused wits because i had no units to move left and could only spawn 1 unit per turn... Very frustratingYeah you do have more wits to heal with 1 spawn maps. Just depends on the situation. I usually don't heal my soldiers because I like to save wits for attacking, especially as p2 because I need every advantage I can get. I don't think I even moved my medic on that game I posted lol. If I were playing scallywags, I would turtle, especially as p2. Therefore, I would heal my soldiers. In addition, I think it's good to realize that it costs 3 wits to spawn a runner and kill a soldier so it's not like your opponent is getting an advantage, considering he has no runners already in play (which a scallywag turtler usually doesn't). I think when to and not to heal is a pretty debatable topic. I would definitely want to hear from more good players about this |
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