Specials and Zones of Control
11-14-2012, 03:07 PM
Post: #6
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RE: Specials and Zones of Control
(11-14-2012 02:37 PM)Jacs9 Wrote: Scrambler also has its weak point. It has low life and requires many wits to defend it from attack. Maybe I have not yet master the scrambler but I often lost it after using in to convert enemy units. It's shelf life in the game is very short. Yeah even the most skilled scrambler players (p1noyboy, Blckface)don't keep their scramblers for many turns usually. I play feedback most the time and I use scramblers quickly take down key units becuase I know it will die in x amount of turns. One tactic ive lately been using for keeping the scrambler alive is to go offensive with your medic so you can heal a brainwashed unit. I still struggle with bombshells so I find them most annoying. I can usually predict a scramblers position since I'm a feedback player and most gifted league players are shit with the Mobi (including me) |
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Messages In This Thread |
Specials and Zones of Control - joelduque - 11-14-2012, 12:34 PM
RE: Specials and Zones of Control - worldfamous - 11-14-2012, 12:42 PM
RE: Specials and Zones of Control - joelduque - 11-14-2012, 12:54 PM
RE: Specials and Zones of Control - Ser Purple Wolf - 11-14-2012, 12:58 PM
RE: Specials and Zones of Control - Jacs9 - 11-14-2012, 02:37 PM
RE: Specials and Zones of Control - laYahooz - 11-14-2012 03:07 PM
RE: Specials and Zones of Control - daHsu - 11-14-2012, 03:14 PM
RE: Specials and Zones of Control - game_taker - 11-15-2012, 12:19 PM
RE: Specials and Zones of Control - CombatEX - 11-15-2012, 02:48 PM
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