Large maps or small maps?
11-12-2012, 01:00 AM
(This post was last modified: 11-12-2012 01:05 AM by Phillip.)
Post: #12
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RE: Large maps or small maps?
I feel like the variety of play is greater in the maps with two wit/spawn places. Attack left right center, feints. Distract your opponent on one side and push the other. The smaller ones feel more like a sumo match. Two opponents run into each other and see who wins. I'm not saying they don't have strategy, but not as much. I kinda wish I could be in a league with only large maps. When you start a few games and they are all Sharkfood not as exciting as when they are a large map.
Sweetie is my favorite so far. Spread out action and more area to defend. I'm not in any high leagues, but I haven't seen anyone put up a good soldier wall in it, compared to the small maps that always have a quick soldier wall (or a runner rush) It would be pretty neat to make 1.1 maps out of the 2.2 maps. Keep either the far/close bases in candy ore and machination. Not sure about BB. |
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Messages In This Thread |
Large maps or small maps? - Phillip - 11-05-2012, 07:07 AM
RE: Large maps or small maps? - GoHeat 3 - 11-05-2012, 07:20 AM
RE: Large maps or small maps? - TheQwertiest - 11-05-2012, 09:15 AM
RE: Large maps or small maps? - terenceshiu2005 - 11-05-2012, 11:38 AM
RE: Large maps or small maps? - game_taker - 11-05-2012, 12:27 PM
RE: Large maps or small maps? - Necrocat219 - 11-11-2012, 08:52 AM
RE: Large maps or small maps? - joelduque - 11-05-2012, 01:02 PM
RE: Large maps or small maps? - garcia1000 - 11-05-2012, 01:29 PM
RE: Large maps or small maps? - CombatEX - 11-05-2012, 04:19 PM
RE: Large maps or small maps? - Sasquatch - 11-11-2012, 08:41 AM
RE: Large maps or small maps? - 2dhh - 11-12-2012, 12:33 AM
RE: Large maps or small maps? - Phillip - 11-12-2012 01:00 AM
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