Outwitters' low revenue - Marketing suggestions and ideas for OML
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11-08-2012, 12:08 AM
Post: #71
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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
(11-06-2012 07:10 PM)CombatEX Wrote: Well, this is a post I made on page 3 regarding speed games. I agree. A quick game or speed game mode is probably the single most important addition to increase the attractiveness for existing and potential players who do not want to wait a day or two between turns. I believe something around 5 minutes would be a good turn time limit for such game category. 2 minutes may be too ambitious in my opinion, 15 minutes probably too long already as CombatEX rightly points out. ![]() ![]() awesome signature design by .Memories. |
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