bugs and crashes giving hell. if you're seeing this please fix it Adam/Alex
11-04-2012, 06:19 PM
Post: #13
|
|||
|
|||
RE: bugs and crashes giving hell. if you're seeing this please fix it Adam/Alex
(11-03-2012 01:42 AM)worldfamous Wrote:(11-02-2012 08:29 PM)Harti Wrote: Ya it's to prevent people from peeking into fog, reinstalling the app and making their way as if they saw everything.So, I'm wondering, if you were to close the app in the background, would the same problem occur once you open it? I guess what I'm asking is, where is the data stored in the middle of a turn? I ask because I know you can make half of your turn, exit to play another turn, and return to that same point you were at. Why can't this data be saved in the cloud and across devices? Anyone know? 1. Syncing is hard 2. In the pre-release beta you could actually do half a turn, notice a mistake, kill Outwitters in the Multitask-Bar, reopen it and redo your turn. This was fixed together with the "use 2 devices to start a turn on one and actually submit it on the other with superior knowledge"-thing. 3. Syncing is really hard. 4. Every communication with the Outwitters Server costs OML - not to mention the space running games take up. So a completely synced implementation where the entire game state (including unfinished turns) is stored on the server and distributed to all devices would have been a fiscal disaster and performance hog. 5. Syncing is really frustratingly, headache-inducingly, you-want-to-rip-your-hair-out hard. I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
4 Guest(s)
4 Guest(s)
Return to TopReturn to Content