Comprehensive Game Guide
07-04-2012, 01:32 AM
(This post was last modified: 07-04-2012 01:35 AM by Kamikaze28.)
Post: #16
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RE: Comprehensive Game Guide
(07-04-2012 12:43 AM)knighthalo123 Wrote: well they wouldnt directly copy the challenges, maybe add their own challenges like skimirishes and stuff? Copying the challenges wouldn't work. Not only do the units function completely differently but the tessellations are not bijective. Read: Hero Academy has squares, Outwitters has hexagons - does not compute. Why skirmishes (with an AI opponent) are hard to do is explained in another thread by me. (07-04-2012 01:00 AM)aaronINdayton Wrote:(07-04-2012 12:09 AM)Kamikaze28 Wrote: As far as my understanding of OMLs great plan for Outwitters goes, they want it to be a community driven multiplayer game and while it would certainly be possible to add predefined problems like in chess, it just doesn't fit into the greater concept in my opinion. It would also feel very inconsistent to have an undo button in Outwitters. Which is exactly the same behavior as in a regular game where the undo button resets your entire turn. On a completely unrelated note: we have completely veered off topic here - the original question was about the availability of a guide or help section in Outwitters, which has been answered. I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
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