Candy Core Mine Rush
11-02-2012, 07:27 AM
Post: #19
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RE: Candy Core Mine Rush
(11-02-2012 06:42 AM)Alvendor Wrote:For candy core, we rarely add a second medic. If its a game where both teams are taking their time setting up, we will occasionally add a second medic. On Blitz, we always add the second medic on the first turn. Machination, never. I feel the 2 wits spent moving the medic are worth it since you effectively kill that rush by doing so. Also, we don't immediately move the medic back into position. We'll leave him there and heal whatever units are in the neighborhood and then move him back when the time is right and the cost is not detrimental.(11-01-2012 05:04 PM)worldfamous Wrote: Ok I just ran it in pass n play and the best setup seems to be the one I described where you do the setup I did in the replay and then your teammate moves heavy to wit, move healer up to boost sniper, and spawn runner to front exposed healer. I don't see where they can go from there.Do you only use one medic or will you ultimately have one each? |
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