Alex & Adam - Getting +1 Wit for Kills: Why it's a really poor change to Outwitters
10-26-2012, 07:01 PM
(This post was last modified: 10-26-2012 07:02 PM by =) Random Task (=.)
Post: #72
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RE: Alex & Adam - Getting +1 Wit for Kills: Why it's a really poor change to Outwitters
(10-26-2012 01:23 PM)CombatEX Wrote: This is a similar to the point above, the game doesn't seem to need fixing. At least, not with such a major change to the fundamental gameplay. Maybe things like some minor unit balancing *cough* non-predeployed Heavy *cough*, but not a major overhaul like this. I imagine the wit for kill rule may increase the heavy units tactical value as it is more likely to achieve a kill if within reach to attack. Also it is a unit which is more expensive to be killed (in wits terms) than all other units. I'd be interested to play wit for kill as an optional/alternative game style while retaining the option to play classical games as well. awesome signature design by .Memories. |
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