Alex & Adam - Getting +1 Wit for Kills: Why it's a really poor change to Outwitters
10-26-2012, 01:23 PM
(This post was last modified: 10-26-2012 01:30 PM by CombatEX.)
Post: #61
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RE: Alex & Adam - Getting +1 Wit for Kills: Why it's a really poor change to Outwitters
(10-26-2012 01:13 PM)Samura| Wrote: Here are my thoughts about some concerns raised in this thread: I agree. I haven't noticed turtling being much better or worse, the momentum swings are simply greater. Quote:2) unpredictability - I think 'unpredictable' is probably the wrong word to be using, it implies randomness. There's nothing random about this, it simply creates more permutations of the possible outcomes, therefore requiring more analysis of your opponent's possible responses. This should eventually allow for even greater skill disparity to appear. Plus it's really not as hard as it looks. You broadly know how many units are within killing range of your opponent. If it's 2 units, you know it's possible for them to gain +2wit to their standard wit count if they attacked. Not exactly rocket science. It's not unpredictability, it's tedium. You're right, this change doesn't add any randomness to the game. Your moves are still strategic, but as p1noyboypj put it, it's just more tedious to have to account for +1 wits in every single scenario. Perhaps that's not a bad thing, but it certainly doesn't promote what OML intended which was making the game more enjoyable for casual players. Now there are even more variables to consider. Quote:3) having to re-work strategies - I think that's always a part of this game in any event. People discover an interesting use of a scrambler, a mobi or a BS. Then develop ways to counter. Then there'll be a counter to that! This change could open up many more strategic possibilities. Yea, no problem here. Adapting is just a part of the game. Quote:Having said that, I do have some concerns to add too: I'm not sure about this, but, this harkens back to one of Ravernoth's crucial points. The gameplay works as it is. It doesn't need fixing and doing this change could upset balance in the way you mention here or in other ways. It simply isn't a necessary change and it doesn't seem all that beneficial. Quote:2) wits in the game - yes this definitely adds more wit to the game, and reduces the scarcity value of wits. Hard to tell what the right balance is, but the status quo didn't seem to require fixing. More wits should mean faster games - for better or worse. This is a similar to the point above, the game doesn't seem to need fixing. At least, not with such a major change to the fundamental gameplay. Maybe things like some minor unit balancing *cough* non-predeployed Heavy *cough*, but not a major overhaul like this. The main issue is that even if this doesn't make the game worse, does it make the game better? Or does it just make the game different? |
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