Alex & Adam - Getting +1 Wit for Kills: Why it's a really poor change to Outwitters
10-26-2012, 08:55 AM
(This post was last modified: 10-26-2012 08:59 AM by Ravernoth.)
Post: #45
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RE: Alex & Adam - Getting +1 Wit for Kills: Why it's a really poor change to Outwitters
(10-26-2012 03:45 AM)oneadamleft Wrote: Just to clarify: this is not a profit thing. Alex and I think it makes the game more strategically interesting, and from our analytics, it changes next to nothing balance wise. A forum poll split 50/50 with 4 votes is not a majority of our beta testers. Are you referring to the analytics between the special units? They did show that bombshells are overpowered now. How do the analytics show that the rest of game balance does not change? Surely it changes the entire balance of combat and unit interaction. Unpredictability is interesting, but it also lowers the skill factor. How about other ways to make the game more strategically interesting without sacrificing skill, such as adding units/teams/terrain variables/game modes etc. |
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