Alex & Adam - Getting +1 Wit for Kills: Why it's a really poor change to Outwitters
10-26-2012, 05:37 AM
(This post was last modified: 10-26-2012 05:39 AM by Ravernoth.)
Post: #41
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RE: Alex & Adam - Getting +1 Wit for Kills: Why it's a really poor change to Outwitters
(10-26-2012 04:12 AM)worldfamous Wrote:(10-26-2012 04:09 AM)Ravernoth Wrote: Adam and Alex, many thanks for sharing your thoughts.Less predictable doesn't mean random. It will just be more challenging to run the numbers in your head. You're right, I don't mean random - I mean unknowable elements, or elements that are impractical to account for, for most gamers. For example, look at a scenario under both systems: 1) Current Game I've scouted and deduced from his moves that the enemy has X units in one of 2 formations. I can work out an attack, calculating his responses, and my response in return, and execute a tactically correct attack that will lead to an advantage in both scenarios, leading to a win. 2) With the 'Wits for Kills' change I've scouted and deduced from his moves that the enemy has X units in one of 2 formations. I can work out an attack - but it's difficult to calculate his possible responses, and I have only a vague idea of what things will look like my following turn. I attack anyway, and maybe it leads to a win, or a loss. More unpredictable, yes. But less skill, and more guesswork too. Is that a good change? |
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