Alex & Adam - Getting +1 Wit for Kills: Why it's a really poor change to Outwitters
10-26-2012, 04:09 AM
(This post was last modified: 10-26-2012 04:16 AM by Ravernoth.)
Post: #37
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RE: Alex & Adam - Getting +1 Wit for Kills: Why it's a really poor change to Outwitters
(10-26-2012 03:45 AM)oneadamleft Wrote:(10-26-2012 03:18 AM)ArtNJ Wrote: Look, its your game, and you need to try and make it profitable, so I think you are 100% entitled to go with your opinion rather than the majority. Adam and Alex, many thanks for sharing your thoughts. I had the impression that a big motivation behind this change was to increase the profit, so apologies for that. Re: making the gameplay more unpredictable, I can see where you are coming from. The thing is, one of the great things about Outwitters is being a strategy game where there are no random elements and a win comes down purely to your tactics. That's the reason a win is so satisfying and a loss is always a learning opportunity. By adding this unpredictable factor, it changes that - and that will result in you willing or losing, but not knowing exactly why or whether it was more down to chance of how the kill wits played out than skill and strategy. There are many strategy games that have this random nature - Hero Academy, Magic the Gathering, etc. There aren't many that are solely skill based yet so fun (Chess is pretty dull, apologies to fans ) You can multiply unpredictability and variation quickly with new teams and maps. I feel that is not a worthwhile tradeoff, as the current gameplay already allow for skill and fun in abundance. |
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