Poll: What do you think about this proposed change: Gaining wits for kills?
'Wits for kills' would worsen the game
'Wits for kills' would improve the game
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Alex & Adam - Getting +1 Wit for Kills: Why it's a really poor change to Outwitters
10-26-2012, 03:38 AM
Post: #32
RE: Alex & Adam - Getting +1 Wit for Kills: Why it's a really poor change to Outwitters
(10-26-2012 03:31 AM)blckace Wrote:  
(10-26-2012 03:06 AM)oneadamleft Wrote:  We're glad Ravernoth is enthusiastic enough to do all of this analysis. Sincerely. Here's why we haven't back-pedalled on the kill bonus just yet:

It breaks up stalemates faster by giving the player with more kills more momentum. It allows smart aggressive players to move up reinforcements on their attack run, and smart defensive players more resources to react. It also makes it slightly harder to count wits and predict each other's moves. Making the games less predictable is, in our opinion, more fun. Some of our testers agree with that. Some have not.

Here's the data we've collected from replays provided by our testers so far:

Total games: 63

Overall Averages:
Winner's kill bonus spread: +2 wits (ranging from -5 to +9 wit advantages)
Winner's cap pt bonus spread: +2.25 wits (ranging from -5 to +15 wits)

Special Unit Kill Wit Averages:
Bombshell loses by 0.25 kill wits, wins by 4.8 kill wits*
Scrambler loses by 4.3 kill wits, wins by -1.8 kill wits**
Bramble loses by 2.5 kill wits, wins by 3.8 kill wits
Mobi loses by 0.5 kill wits, wins by 1.3 kill wits***
None loses by 1.5 kill wits, wins by 1.6 kill wits

* Bombshell's highest kill bonus spread was +9, which Bramble also reached. Bramble is used a lot more often, but did reach high kill spreads as many times as Bombshell.

** Scrambling doesn't give a kill wit in the current build.

*** Only 5 replays featured Mobi.

I like idea of making the game more unpredictable but i play almost exclusively the feedback team and in their current state are probably the most affected by this change so it means i either have to change teams to another that doesn't suit my playstyle or less fun for me or quit all together which would suck

Suggestions for the scrambler

Two hp base health without being healable up to three
Scrambling units gives +1 wit
Scrambled units health is 2 hp instead of 1

All three changes seem necessary to make the scrambler a viable special with the +1 wit kill rule

We are doing another iteration in beta soon, and having scrambler get +1 wits for scrambling is actually in there.

If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan
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RE: Alex & Adam - Getting +1 Wit for Kills: Why it's a really poor change to Outwitters - onealexleft - 10-26-2012 03:38 AM

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