New Teams/Character Ideas
10-25-2012, 10:03 AM
Post: #185
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RE: New Teams/Character Ideas
(10-25-2012 12:25 AM)joelduque Wrote: There should be a team with a halloween theme. Pumpkins, werewolves, vampires, witches, nymphs... My issue with halloween theme teams is that it could result in a new team every holiday which would spam the character tab in the help tab. Also when you think about the veggies are our halloween team ^^. IDEA belongs to Outwitted, posted on thread "Heavy" isn't worth the costs": "I had this idea come to me in a dream. Make the heavies better by making them unique per team. Fish: sharks do 4 damage(it is/was shark week after all) Robots: hits all adjacent units (the spin animation already looks like it should) Cuties: attack Knocks unit back 1 hex If you think the cuties ability is a little weak, I think it offsets their uber super unit . Although I think being able to move around enemy units might have some interesting applications." Im thinking we can take his heavies and turn them into specials. My favorite is the knocker, only changed a bit: 2 move, 2 health, 2 range, can Knock any character a hex in any direction still on the map. If a character is knocked into another character they keep their positions but both lose one dmg, doesn't work on base. |
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