Scrambler Balance?
10-24-2012, 12:18 PM
(This post was last modified: 10-24-2012 12:23 PM by Katastrophe.)
Post: #20
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RE: Scrambler Balance?
Posting from my phone and still formatting for font size, like a boss.
I agree that in certain situations, the Scrambler can be the most effective. However, I still feel like overall, the Bombshell is far more useful over a longer period of time especially with the current state of the meta game. Due to the Scrambler's frailty and power, once it's shown, it's an immediate target. It reminds me of the Ninja from Hero Academy in that its VERY strong but very frail. That's matched with one of the largest movements in the game as well as the ability to swap with another unit, to teleport away. Perhaps it's just how I play... I sort of enjoy the meta game of Outwitters because it somewhat reminds me of how I play as Zerg in StarCraft 2 - very reactive and punishing. This game is the latest one I completed and doesn't really illustrate an opportunity where I simply chose not to use a Scrambler. Instead, it shows how I play - reactive, and often with a lot of smaller units. I don't have any games completed that show how I play... I'll edit this in a second with a screenshot of one of my current games. Screenshot As you see, I'm pretty much constantly pumping out Soldiers from each point, upgrading them, and moving them. That's 8 Wit per turn alone. On occasion, and because of my Wit limits, that changes. Sometimes I'll use Runners to sacrifice for scouts, sometimes I'll add in a Sniper if I'm seeing an attack coming. The gist is that on every turn, I'm cranking out units and sending them to the front. I rarely have the Wit built up to bring out a Scrambler, although it has happened. But at that point, I'm already set to win the game. It's just insurance. |
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