Scrambler Balance?
10-24-2012, 12:06 PM
(This post was last modified: 10-24-2012 12:08 PM by CombatEX.)
Post: #19
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RE: Scrambler Balance?
I just read your basic wit analysis and the problem is you really can't look at it like that. First of all just a minor error. The scrambler also converts a unit so you can think of that as reducing the cost of the scrambler in that you can either see the scrambled unit as something you otherwise would have spent wits on or a unit that your opponent has to spend wits to kill. Either way, you gain a few wits from that scrambled unit.
Let's say you get 1 wit from that since your opponent has to at the very least spend a wit attacking the scrambled unit. Now the scrambler is at 71.4% versus the bombshell 33-100%. In general I don't see bombshells doing more around 3-5 damage per shot. In this case the percentages are as follows: Scrambler 71.4%, Bombshell 33-55.6% This is deceiving though since the bombshell will likely get to be use more than once. So let's say you do 6-10 damage with a bombshell over two shots, the numbers now look like this: Scrambler 71.4%, Bombshell 60-100% These numbers are just extremely rough estimates anyway, so I wouldn't put too much weight on them, but the point is it doesn't even look that bad for the scrambler even if you choose to put emphasis on these percentages. Another issue which we didn't even bring into the calculation is movement. If you ever want to move the bombshell, it costs three wits to reposition while a scrambler never loses 2 wits from having to setup and take down. The main point though is that it's not all about wits. The scrambler can cause disorder behind enemy lines. When you poke a hole into an enemy's wall with a scrambler, the scrambled unit can still move and attack. This is huge as you can now use that scrambled unit to do anything from attacking the otherwise out-of-reach base to killing off key units like snipers. Even without using a scrambler, the fact that you have one or could have one causes your opponent to position units in sub-optimal ways so as not to suffer extreme losses from a scrambler attack. The scrambler provides some very unique possibilities that may not be obvious at first glance. For example, using a scrambler you can attack further away than with any other unit or special. If you scramble a runner, you can essentially attack 9 spaces away from where your scrambler initially was. With a soldier? 7 spaces away. There's much more to the scrambler than is seen at first glance. |
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