Scrambler Balance?
10-24-2012, 10:40 AM
(This post was last modified: 10-24-2012 10:40 AM by Katastrophe.)
Post: #13
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RE: Scrambler Balance?
(10-24-2012 10:20 AM)garcia1000 Wrote: I notice that you said "it took a lot of soldiers to scramble that bombshell, I don't even want to see how many wits that took"That's... not at all what I said, but okay. But okay, 8 Wit to spawn and set up a Bombshell. I'm not going to watch the replay again but I'm sure he had 3-5 Soldiers escorting that Scrambler and so that's at least a 13-17 Wit cost just to spawn the units. Assuming it's just "spawn and slap"... Bombshell: 7 Wit to spawn. 1 Wit to set-up. 1 Wit to fire. Total: 9 Wit At 3 damage to the target and 1 to all surrounding enemies, that's 3 - 9 damage, not including the number of targets that affects. That's anywhere from 33-100% Damage per Wit. Scrambler: 7 Wit to spawn. 1 Wit to kill. Total: 8 Wit That's 8 Wit to do a max of 5 damage to a single target. That's only 62.5% Damage per Wit, and I'm not even counting the number of Wit it costs to move into position, let alone guard. Also, when you add in to the fact that the prevailing strategy is to turtle, clump together, AoE damage is invaluable. You have no idea how many times I wish that the Feedback's Heavy unit actually hit adjacent units when he spins around like that. The issue is that unlike Hero Academy, each race is identical except for a single unit... a single unit who's ability varies greatly. However, when the core for each army is the same, the strategy for each becomes the same and one of those single unit's abilities will be better suited for the job - and that's the Bombshell. I'd rather have seen each army have it's own abilities like Hero Academy, but I figure it's too late for the dev's to make each army unique. The combination that each army is damn near identical and that the starting army has the best uber unit is probably why OML is seeing such minimal sales figures. That said, the built-in League and the complete removal of randomness is why I prefer this game. It's a shame because each game is so good yet neither is perfect, yet both have the ability to be perfect. I got off topic there... |
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