Scrambler Balance?
10-24-2012, 07:08 AM
(This post was last modified: 10-24-2012 07:08 AM by Katastrophe.)
Post: #3
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RE: Scrambler Balance?
I knew I was blanking on a suggestion and what you put at the end was it - to reduce the negative affect the Scrambler has on it's target so that the target's isn't at 1 Life. I don't see how 2HP could make the Scrambler overpowered when it has to get right next to it's target to take it over. I just watched the replay of vide0gamer(F) vs awpertunity(S) and vide0gamer did use the Scrambler once, but I honestly don't see it as being worth the investment.
If you watch that replay, he uses it to take over his opponent's Bombshell and shell an empty space, hitting his base and two units with splash. The Scrambler and Bombshell then died on the next turn. While it did wonders to soften up the base and two Soldier units, it require a bloody convoy of Soldiers on a suicide mission to do so. I'm not going to calculate how much Wit the entire thing cost him considering it had 2HP long before the attack even occurred (though not before the Scrambler was in play, I believe)... I just can't justify it. And even so, you'd almost have to use it on another Uber unit to make it worth the cost. |
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