Outwitters WORLD CUP Winner - Alvendor (SWEDEN)
10-15-2012, 08:07 PM
Post: #311
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RE: Outwitters WORLD CUP - Round of 16
(10-15-2012 07:48 PM)garcia1000 Wrote:(10-15-2012 05:25 PM)Samura| Wrote: P1 p1noyboypj Turn 14, runner kills runner You don't know me? Let me introduce myself. I am Anonymous. May the wits ever favor you. |
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10-15-2012, 08:26 PM
Post: #312
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RE: Outwitters WORLD CUP - Round of 16
bump for forum bug
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10-16-2012, 12:48 AM
Post: #313
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RE: Outwitters WORLD CUP - Round of 16
Ah yes I see it now, well played
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10-16-2012, 01:08 AM
Post: #314
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RE: Outwitters WORLD CUP - Round of 16
(10-15-2012 05:53 PM)awpertunity Wrote:Correct. The closer a rank is to the highest or lowest, the more accurate. But, each additional round should improve the accuracy of all ranks.(10-11-2012 02:49 AM)Thrutchy Wrote: Here are the reason I like the Swiss format:Yes, everybody would get a "rank" in the tournament in the end, but I'm pretty sure the ones near the middle aren't very accurate of where they actually stand skill-wise. (10-15-2012 05:53 PM)awpertunity Wrote:(10-11-2012 02:49 AM)Thrutchy Wrote: * similarly skilled players play each other in each round. Using ranking/points/wins from leagues can be used for initial ordering. Compare this with single elimination where the seeded best plays the seeded worst in the first round. I like the fact that in group play, all players stayed in for at least 6 games (3 matches). But, this is also equivalent to the amount of games for 3 rounds in a Swiss tournament (but, they'd be serialized). For 32 players, you only need 5 rounds. It probably would be longer overall since you have to wait on all players in each round, but probably not that much longer. I think a Swiss tournament also offers the possibility of not making each matchup be composed of 2 games, which would cut down the time needed per round. One possibility might be the currently lower ranked player in each matchup gets P1. Or have each player alternate from round to round as it is done is chess tournaments (also Swiss). (10-15-2012 05:53 PM)awpertunity Wrote:You clearly don't need any for the initial rounds (which I think is more problematic). If the top players don't have a point differential, then you'd just have them play more games - either full rounds or just between top players.(10-11-2012 02:49 AM)Thrutchy Wrote: * tie breakers (which affects game-play) can be avoidedHow's that? The tournament you chose was round-robin with groups of 4 (keeping 1st and 2nd for each group) followed by single elimination. Here might be other interesting hybrids: * round-robin -> like-rank round-robin -> ... * swiss -> single elimination (top 4) * swiss -> round-robin (top 4) * swiss -> more swiss rounds This stuff is reminding me of sort networks. |
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10-16-2012, 07:58 AM
Post: #315
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RE: Outwitters WORLD CUP - Round of 16
(10-16-2012 01:08 AM)Thrutchy Wrote: I like the fact that in group play, all players stayed in for at least 6 games (3 matches). But, this is also equivalent to the amount of games for 3 rounds in a Swiss tournament (but, they'd be serialized). For 32 players, you only need 5 rounds. It probably would be longer overall since you have to wait on all players in each round, but probably not that much longer.Assuming we still wanted to do that 2 games=1 match system, you'll probably need more than 5 rounds, because the n rounds for 2^n players only works if there are no or few ties. I'd expect a high number of ties in high level play. Rising Star Tournament for Fluffy, Clever and Gifted players - FINAL ROUND started! |
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10-16-2012, 12:38 PM
Post: #316
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RE: Outwitters WORLD CUP - Round of 16
(10-16-2012 07:58 AM)Eijolend Wrote:(10-16-2012 01:08 AM)Thrutchy Wrote: I like the fact that in group play, all players stayed in for at least 6 games (3 matches). But, this is also equivalent to the amount of games for 3 rounds in a Swiss tournament (but, they'd be serialized). For 32 players, you only need 5 rounds. It probably would be longer overall since you have to wait on all players in each round, but probably not that much longer.Assuming we still wanted to do that 2 games=1 match system, you'll probably need more than 5 rounds, because the n rounds for 2^n players only works if there are no or few ties. I'd expect a high number of ties in high level play. Very true. I'm very curious to see how it works out in the tournament you organized. There will probably be a bigger spread among the top-skilled players though. Swiss tournament works well for chess, so I'm assuming it will for outwitters as well. |
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10-16-2012, 03:11 PM
Post: #317
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RE: Outwitters WORLD CUP - Round of 16
(10-15-2012 06:54 PM)blckace Wrote: Can i start my game with samurai already? Haha, maybe wait until a few more matches have been reported first.. I don't think it would be an issue, but I wouldn't want the new update to get applied after you finish when others haven't started the Quarterfinals yet. Even if you're anxious to play and get those games done in a hurry, you'd just have to wait longer for the next match! |
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10-18-2012, 12:23 PM
Post: #318
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RE: Outwitters WORLD CUP - Round of 16
Yea I would suggest just waiting for the round to be over. Especially since RO16 is on Peekaboo... who knows how long some of the remaining games will take? =P
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10-18-2012, 12:44 PM
Post: #319
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RE: Outwitters WORLD CUP - Round of 16
For the remaining game between blueswimmer95 and me, I just sent turn 49. Even if I win, the tie breaker will give blueswimmer the match. You can mark this outcome, but I'll still fight to the death.
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10-18-2012, 04:05 PM
Post: #320
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RE: Outwitters WORLD CUP - Round of 16
peekaboo games can take 200+ turns as I well know from personal experience
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