Post Reply 
 
Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
"No Spawns Allowed!" Tournament #2 [lawtai wins!]
03-08-2014, 12:58 AM
Post: #121
RE: "No Spawns Allowed!" Tournament #2 [tie-breaker frame underway]
I think it'd be
Runner
Sniper
Heavy
Medic
Soldier

[Image: sig.png][Image: 2q2lq9y.jpg]
Find all posts by this user
Quote this message in a reply
03-08-2014, 01:14 AM
Post: #122
RE: "No Spawns Allowed!" Tournament #2 [tie-breaker frame underway]
I still think soldier is really good because it has medium stats. In the end, I think cuz it can help take out heavy and because it has decent vision, it is high priority.

Doowhat? Doodat? Okey:3

1v1 Super-Titan - Peak #32 // Current #56 as AlliDooisRush
2v2 - w/jesusfuentesh #7
2v2 Master League - w/baustin #17 // w/Juslas #85 // Randoms #38
Find all posts by this user
Quote this message in a reply
03-08-2014, 05:04 AM
Post: #123
RE: "No Spawns Allowed!" Tournament #2 [tie-breaker frame underway]
I honestly believe:
Runner
Medic
Sniper
Soldier
Heavy

Gifted League GC ID: Bubba2701Gifted League

If life gives you lemons, you trade them for wheat and make beer.
-AttackBomb
Find all posts by this user
Quote this message in a reply
03-08-2014, 05:16 AM
Post: #124
RE: "No Spawns Allowed!" Tournament #2 [tie-breaker frame underway]
It's all about what would you trade:
I would trade anything for a runner: as long as it's one unit
I would trade a sniper for a soldier in more situations than not, but it's close.
Medic is low priority when you have 3+ attacking units. After that, maybe not.

Doowhat? Doodat? Okey:3

1v1 Super-Titan - Peak #32 // Current #56 as AlliDooisRush
2v2 - w/jesusfuentesh #7
2v2 Master League - w/baustin #17 // w/Juslas #85 // Randoms #38
Find all posts by this user
Quote this message in a reply
03-08-2014, 05:23 AM
Post: #125
RE: "No Spawns Allowed!" Tournament #2 [tie-breaker frame underway]
I think it goes
Heavy
Scrambler
Soldier
Bramble
Let's stop.

Wink

[Image: sig.png][Image: 2q2lq9y.jpg]
Find all posts by this user
Quote this message in a reply
03-08-2014, 05:26 AM
Post: #126
RE: "No Spawns Allowed!" Tournament #2 [tie-breaker frame underway]
I've seen medics die then it's basically gg at that point. For all they have to do is hit the unit and it's permanant. I'd trade out a sniper for a soldier or a medic. I'd trade a runner for a runner or a medic. I'd trade a heavy for medics and only medics. I wouldn't trade my soldiers nor my medic for those are a deadly combo. So... the soldiers and medics are NOT for sale.

Gifted League GC ID: Bubba2701Gifted League

If life gives you lemons, you trade them for wheat and make beer.
-AttackBomb
Find all posts by this user
Quote this message in a reply
03-08-2014, 10:38 PM
Post: #127
RE: "No Spawns Allowed!" Tournament #2 [tie-breaker frame underway]
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICArKO_ngkM
Looks like it will come down to the match between lawtai and I.

[Image: sig.png]
Find all posts by this user
Quote this message in a reply
03-08-2014, 11:15 PM
Post: #128
RE: "No Spawns Allowed!" Tournament #2 [tie-breaker frame underway]
I'm pretty sure we'll be splitting our game...

[Image: sig.png]
Find all posts by this user
Quote this message in a reply
03-08-2014, 11:31 PM
Post: #129
RE: "No Spawns Allowed!" Tournament #2 [tie-breaker frame underway]
That's what I thought too.

[Image: sig.png]
Find all posts by this user
Quote this message in a reply
03-08-2014, 11:40 PM (This post was last modified: 03-08-2014 11:42 PM by lawtai.)
Post: #130
RE: "No Spawns Allowed!" Tournament #2 [tie-breaker frame underway]
About to lose the second game

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICArLfL-goM

What's the next tie breaker if any?

Game 2

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICArNib2AgM

I did win in fewer turns Wink

[Image: sig.png]
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread:
6 Guest(s)

Return to TopReturn to Content