Feature Request: More merciful spawn-hog Win
02-12-2014, 04:29 AM
(This post was last modified: 02-12-2014 04:58 AM by TheGreatErenan.)
Post: #11
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RE: Feature Request: More merciful spawn-hog Win
It is impossible.
Proof: 1. In order for a player to have only medics or mobis, the other player must have killed all his other units. (Principle of Can't-Kill-Your-Own-Units) 2. If the other player killed all his units, then the other player must have at least one unit that isn't a medic or a mobi with which he killed those units. (Principle of Medics-And-Mobis-Can't-Kill-Units) 3. Therefore, if a player has only medics or mobis, then the other player has units that are not medics or mobis. (from 1 and 2) 4. Both players have only medics or mobis. (Premise under consideration) 5. Therefore, both players must have units that are not medics or mobis. (From 3 and 4) Contradiction between 4 and 5! Therefore, 4 is false. Corollary: It is technically possible, though unlikely, to surround an unrooted bramble such that it cannot spawn thorns anywhere or move. If both players were each to kill all the other player's units except for medics and a single bramble by attacking them with thorns and then unrooting the bramble, it is theoretically possible for each player to surround their opponent's bramble with medics and hog their opponent's spawn with another medic. In such a situation, neither player would have any reason to move their medics and neither would be able to kill any of the opposing player's medics. This would constitute a stalemate situation. I think... This is assuming the bramble itself can't prick adjacent enemies. Is that accurate? |
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02-12-2014, 05:01 AM
Post: #12
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RE: Feature Request: More merciful spawn-hog Win
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02-12-2014, 05:03 AM
Post: #13
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RE: Feature Request: More merciful spawn-hog Win
haha someone needs to set that up in a game!
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02-12-2014, 05:04 AM
Post: #14
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RE: Feature Request: More merciful spawn-hog Win
Yeah, that's the other way to reach a stalemate.
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02-12-2014, 08:23 AM
Post: #15
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RE: Feature Request: More merciful spawn-hog Win
They go into the chat and make an agreement to move units as to not end the game, but thats still a possible stalemate now.
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02-12-2014, 10:03 AM
(This post was last modified: 02-12-2014 10:07 AM by Flarp55.)
Post: #16
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RE: Feature Request: More merciful spawn-hog Win
Now we need an offer draw button...
This is probably the simplest situation for a draw: http://omc.wappdesign.net/827/ (02-12-2014 04:29 AM)TheGreatErenan Wrote: I think... This is assuming the bramble itself can't prick adjacent enemies. Is that accurate? Even if it can, the medics can all heal each other. RIP, these forums Lost the game LegacyofFive the goat |
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02-12-2014, 10:29 AM
Post: #17
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RE: Feature Request: More merciful spawn-hog Win
(02-12-2014 10:03 AM)Bbobb555 Wrote: This is probably the simplest situation for a draw:Attacking base? |
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02-12-2014, 12:44 PM
Post: #18
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RE: Feature Request: More merciful spawn-hog Win
It would have to be on peekaboo or sweet tooth.
Doowhat? Doodat? Okey:3 1v1 - Peak #32 // Current #56 as AlliDooisRush 2v2 - w/jesusfuentesh #7 2v2 - w/baustin #17 // w/Juslas #85 // Randoms #38 |
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02-12-2014, 01:28 PM
(This post was last modified: 02-12-2014 01:28 PM by Setorines.)
Post: #19
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RE: Feature Request: More merciful spawn-hog Win
I dunno i mean has anyone ever actually been in a situation where a draw could actually happen?
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02-12-2014, 01:33 PM
(This post was last modified: 02-12-2014 01:35 PM by Demon.)
Post: #20
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RE: Feature Request: More merciful spawn-hog Win
(02-12-2014 01:28 PM)Setorines Wrote: I dunno i mean has anyone ever actually been in a situation where a draw could actually happen? Let me answer for everyone: NO. …unless they did it on purpose. GCID: FrozenNorthernKid 1v1, 2v2 w/baustin42, w/spacechef 2v2 random, w/ Extreme Ghost, w/ izzilla ------------------------------------------------ "So it goes." - Kurt Vonnegut, 'Slaughterhouse Five' |
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