iPro vs Wolfpack Meeting : iPro discussion
10-16-2013, 01:19 PM
Post: #81
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RE: iPro vs Wolfpack (Turn 9) - Turn 8 sent by WP @ 12/10 HKT 13:00
Thanks for all of your input.
Qlearn: I stick to my original thought moving soldier to I2. Thanks for your advice! Keep it. iPro Clan |
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10-19-2013, 02:43 PM
(This post was last modified: 10-20-2013 02:32 AM by terenceshiu2005.)
Post: #82
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iPro vs Wolfpack (Turn 11) - Turn 10 sent by WP @ 19/10 HKT 12:00
Map Coordination
iPro: Start Turn 1 (5 wits) •Moved Medic to H6 •Spawned Runner •Boosted Runner •Moved Runner to E8 End Turn 1 (1 wit left) - End of Turn 1 Screen Shot - Turn 1 discussion Wolfpack: Start Turn 2 (8 wits) •Spawned Runner •Moved Runner to G2 •Moved Medic to D4 •Boosted Heavy End Turn 2 (4 wits left) - End of Turn 2 Screen Shot iPro: Start Turn 3 (7 wits) •Spawned Runner •Boosted Heavy End Turn 3 (5 wit left) - End of Turn 3 Screen Shot - Turn 3 discussion Wolfpack: Start Turn 4 (10 wits) •Moved Soldier to D6 •Moved Heavy to F4 •Moved Runner to G6 and Kill our medic •Spawned Runner •Boosted Runner •Moved Runner to F2 End Turn 4 (4 wits left) - End of Turn 4 Screen Shot iPro: Start Turn 5 (11 wits) •Moved Runner to G5 •Spawned Scrambler •Moved Scrambler to H6 •Converted Runner on G6 •Moved Converted Runner to E3 and Kill the medic •Moved Heavy to G6 End Turn 5 (0 wit left) - End of Turn 5 Screen Shot - Turn 5 discussion Wolfpack: Start Turn 6 (10 wits) •Spawned Scrambler •Moved Scrambler to D4 •Converted Runner on E3 •Moved Heavy to F4 End Turn 6 (1 wit left) - End of Turn 6 Screen Shot iPro: Start Turn 7 (6 wits) •Moved 2 hp Runner to F3 and Kill their Runner •Moved 1 hp Runner to D3 and Kill their Scrambler •Spawned Medic •Boosted Scrambler End Turn 7 (1 wit left) - End of Turn 7 Screen Shot - Turn 7 discussion Wolfpack: Start Turn 8 (7 wits) •heavy killed our 2 HP runner on F3 •Moved soldier from D6 to E3 and Kill our 1 HP runner on D3 saw nothing after that: 1 unit unknown End Turn 8 (6 wits left) - End of Turn 8 Screen Shot iPro: Start Turn 9 (7 wits) •Spawned Runner •Moved Runner to H4 •Moved Medic to J4 •Boosted Soldier •Moved Soldier to I2 End Turn 9 (2 wit left) - End of Turn 9 Screen Shot - Turn 9 discussion Wolfpack: Start Turn 10 (12 wits) saw nothing: 2 units unknown and max with 12 wits left End of Turn 8 Screen Shot Saw nothing after they killed our runner on F3. 2 units unknown. max with 12 wits left. They played conservatively. my analysis: turn 8: they could not spawn a scrambler because of not enough wits, neither medic because soldier on E3 was not boosted. so I guess that would be a soldier or likely a sniper, and moved it to D4 (3 or 2 wits left). turn 10: i guess they spawned a medic and boosted the unit on D4 (6 or 5 wits left). iPro Clan |
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10-20-2013, 12:21 AM
Post: #83
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RE: Vs WP turn 11
How many wits are outstanding?
I'd assume at least one of those units is a scrambler. Or maybe a sniper and medic? |
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10-20-2013, 02:35 AM
Post: #84
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RE: iPro vs Wolfpack (Turn 11) - Turn 10 sent by WP @ 19/10 HKT 12:00
at most 12 wits left. see my analysis.
so, i suggest to spawn and boost a soldier to I3. they may need to move their runner or spawn a new runner for scouting our scrambler iPro Clan |
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10-22-2013, 02:26 PM
Post: #85
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RE: iPro vs Wolfpack (Turn 11) - Turn 10 sent by WP @ 19/10 HKT 12:00
3 days ago now. Do you all have any suggestion. I will go to mine if I don't hear from you all. Come and contribute if possible.
iPro Clan |
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10-22-2013, 10:07 PM
Post: #86
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RE: iPro vs Wolfpack (Turn 11) - Turn 10 sent by WP @ 19/10 HKT 12:00
Boosted soldier to I3 seems good. I thought about this last night and didn't see something much better. Boosted soldier to F7 might be another reasonable option. It might be useful to have a soldier on that side. F6 or G5 seem too risky now, but with a soldier at F7 gives a buffer to do that next turn.
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10-25-2013, 02:54 PM
Post: #87
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RE: iPro vs Wolfpack (Turn 11) - Turn 10 sent by WP @ 19/10 HKT 12:00
I assume this turn was sent?
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10-25-2013, 04:30 PM
Post: #88
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RE: iPro vs Wolfpack (Turn 11) - Turn 10 sent by WP @ 19/10 HKT 12:00
Sent! Waiting for them to send their turn.
'2 days ago' now. iPro Clan |
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10-27-2013, 12:43 AM
(This post was last modified: 10-27-2013 01:14 AM by terenceshiu2005.)
Post: #89
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iPro vs Wolfpack (Turn 13) - Turn 12 sent by WP @ 26/10 HKT 22:40
Map Coordination
iPro: Start Turn 1 (5 wits) •Moved Medic to H6 •Spawned Runner •Boosted Runner •Moved Runner to E8 End Turn 1 (1 wit left) - End of Turn 1 Screen Shot - Turn 1 discussion Wolfpack: Start Turn 2 (8 wits) •Spawned Runner •Moved Runner to G2 •Moved Medic to D4 •Boosted Heavy End Turn 2 (4 wits left) - End of Turn 2 Screen Shot iPro: Start Turn 3 (7 wits) •Spawned Runner •Boosted Heavy End Turn 3 (5 wit left) - End of Turn 3 Screen Shot - Turn 3 discussion Wolfpack: Start Turn 4 (10 wits) •Moved Soldier to D6 •Moved Heavy to F4 •Moved Runner to G6 and Kill our medic •Spawned Runner •Boosted Runner •Moved Runner to F2 End Turn 4 (4 wits left) - End of Turn 4 Screen Shot iPro: Start Turn 5 (11 wits) •Moved Runner to G5 •Spawned Scrambler •Moved Scrambler to H6 •Converted Runner on G6 •Moved Converted Runner to E3 and Kill the medic •Moved Heavy to G6 End Turn 5 (0 wit left) - End of Turn 5 Screen Shot - Turn 5 discussion Wolfpack: Start Turn 6 (10 wits) •Spawned Scrambler •Moved Scrambler to D4 •Converted Runner on E3 •Moved Heavy to F4 End Turn 6 (1 wit left) - End of Turn 6 Screen Shot iPro: Start Turn 7 (6 wits) •Moved 2 hp Runner to F3 and Kill their Runner •Moved 1 hp Runner to D3 and Kill their Scrambler •Spawned Medic •Boosted Scrambler End Turn 7 (1 wit left) - End of Turn 7 Screen Shot - Turn 7 discussion Wolfpack: Start Turn 8 (7 wits) •heavy killed our 2 HP runner on F3 •Moved soldier from D6 to E3 and Kill our 1 HP runner on D3 saw nothing after that: 1 unit unknown End Turn 8 (6 wits left) - End of Turn 8 Screen Shot iPro: Start Turn 9 (7 wits) •Spawned Runner •Moved Runner to H4 •Moved Medic to J4 •Boosted Soldier •Moved Soldier to I2 End Turn 9 (2 wit left) - End of Turn 9 Screen Shot - Turn 9 discussion Wolfpack: Start Turn 10 (12 wits) saw nothing: 2 units unknown and max with 12 wits left at end of turn 10 comment: Saw nothing after they killed our runner on F3. 2 units unknown. max with 12 wits left. They played conservatively. iPro: Start Turn 11 (8 wits) •Spawned Soldier •Boosted Soldier •Moved Soldier to I3 End Turn 11 (4 wit left) - End of Turn 11 Screen Shot - Turn 11 discussion Wolfpack: Start Turn 12 (max 18 wits, 2 units unknown) a 3 hp soldier jumped out from spawn spot to F3 End of Turn 12 Screen Shot since the jumped out units was a 3 hp soldier, so I guess the 2 unknown units would be a sniper + soldier instead of a sniper + medic I suggest to move or create a runner to E8. maybe F8. any comment? iPro Clan |
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10-27-2013, 01:39 AM
Post: #90
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RE: iPro vs Wolfpack (Turn 13) - Turn 12 sent by WP @ 26/10 HKT 22:40
We should assess us attacking and them attacking, I think.
It would be reasonable for them to attack our I2 soldier (with the 2 soldiers we know about). Should we prepare for a good response to that? Or we could take out their runner and new soldier along with taking their bonus. We'd want to move the scrambler in a better position, I think. |
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