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iPro vs Wolfpack Meeting : iPro discussion
10-16-2013, 01:19 PM
Post: #81
RE: iPro vs Wolfpack (Turn 9) - Turn 8 sent by WP @ 12/10 HKT 13:00
Thanks for all of your input.

Qlearn: I stick to my original thought moving soldier to I2. Thanks for your advice! Keep it.

[Image: pjmNIBql.jpg]

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10-19-2013, 02:43 PM (This post was last modified: 10-20-2013 02:32 AM by terenceshiu2005.)
Post: #82
iPro vs Wolfpack (Turn 11) - Turn 10 sent by WP @ 19/10 HKT 12:00
Map Coordination

iPro: Start Turn 1 (5 wits)
•Moved Medic to H6
•Spawned Runner
•Boosted Runner
•Moved Runner to E8
End Turn 1 (1 wit left)
- End of Turn 1 Screen Shot - Turn 1 discussion

Wolfpack: Start Turn 2 (8 wits)
•Spawned Runner
•Moved Runner to G2
•Moved Medic to D4
•Boosted Heavy
End Turn 2 (4 wits left)
- End of Turn 2 Screen Shot

iPro: Start Turn 3 (7 wits)
•Spawned Runner
•Boosted Heavy
End Turn 3 (5 wit left)
- End of Turn 3 Screen Shot - Turn 3 discussion

Wolfpack: Start Turn 4 (10 wits)
•Moved Soldier to D6
•Moved Heavy to F4
•Moved Runner to G6 and Kill our medic
•Spawned Runner
•Boosted Runner
•Moved Runner to F2
End Turn 4 (4 wits left)
- End of Turn 4 Screen Shot

iPro: Start Turn 5 (11 wits)
•Moved Runner to G5
•Spawned Scrambler
•Moved Scrambler to H6
•Converted Runner on G6
•Moved Converted Runner to E3 and Kill the medic
•Moved Heavy to G6
End Turn 5 (0 wit left)
- End of Turn 5 Screen Shot - Turn 5 discussion

Wolfpack: Start Turn 6 (10 wits)
•Spawned Scrambler
•Moved Scrambler to D4
•Converted Runner on E3
•Moved Heavy to F4
End Turn 6 (1 wit left)
- End of Turn 6 Screen Shot

iPro: Start Turn 7 (6 wits)
•Moved 2 hp Runner to F3 and Kill their Runner
•Moved 1 hp Runner to D3 and Kill their Scrambler
•Spawned Medic
•Boosted Scrambler
End Turn 7 (1 wit left)
- End of Turn 7 Screen Shot - Turn 7 discussion

Wolfpack: Start Turn 8 (7 wits)
•heavy killed our 2 HP runner on F3
•Moved soldier from D6 to E3 and Kill our 1 HP runner on D3
saw nothing after that: 1 unit unknown
End Turn 8 (6 wits left)
- End of Turn 8 Screen Shot

iPro: Start Turn 9 (7 wits)
•Spawned Runner
•Moved Runner to H4
•Moved Medic to J4
•Boosted Soldier
•Moved Soldier to I2
End Turn 9 (2 wit left)
- End of Turn 9 Screen Shot - Turn 9 discussion

Wolfpack: Start Turn 10 (12 wits)
saw nothing: 2 units unknown and max with 12 wits left

End of Turn 8 Screen Shot
[Image: xUfizYvl.jpg]
Saw nothing after they killed our runner on F3. 2 units unknown. max with 12 wits left. They played conservatively.

my analysis:
turn 8: they could not spawn a scrambler because of not enough wits, neither medic because soldier on E3 was not boosted. so I guess that would be a soldier or likely a sniper, and moved it to D4 (3 or 2 wits left).
turn 10: i guess they spawned a medic and boosted the unit on D4 (6 or 5 wits left).

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10-20-2013, 12:21 AM
Post: #83
RE: Vs WP turn 11
How many wits are outstanding?

I'd assume at least one of those units is a scrambler. Or maybe a sniper and medic?
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10-20-2013, 02:35 AM
Post: #84
RE: iPro vs Wolfpack (Turn 11) - Turn 10 sent by WP @ 19/10 HKT 12:00
at most 12 wits left. see my analysis.

so, i suggest to spawn and boost a soldier to I3. they may need to move their runner or spawn a new runner for scouting our scrambler Big Grin

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10-22-2013, 02:26 PM
Post: #85
RE: iPro vs Wolfpack (Turn 11) - Turn 10 sent by WP @ 19/10 HKT 12:00
3 days ago now. Do you all have any suggestion. I will go to mine if I don't hear from you all. Come and contribute if possible.

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10-22-2013, 10:07 PM
Post: #86
RE: iPro vs Wolfpack (Turn 11) - Turn 10 sent by WP @ 19/10 HKT 12:00
Boosted soldier to I3 seems good. I thought about this last night and didn't see something much better. Boosted soldier to F7 might be another reasonable option. It might be useful to have a soldier on that side. F6 or G5 seem too risky now, but with a soldier at F7 gives a buffer to do that next turn.
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10-25-2013, 02:54 PM
Post: #87
RE: iPro vs Wolfpack (Turn 11) - Turn 10 sent by WP @ 19/10 HKT 12:00
I assume this turn was sent?
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10-25-2013, 04:30 PM
Post: #88
RE: iPro vs Wolfpack (Turn 11) - Turn 10 sent by WP @ 19/10 HKT 12:00
Sent! Waiting for them to send their turn.

'2 days ago' now.

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10-27-2013, 12:43 AM (This post was last modified: 10-27-2013 01:14 AM by terenceshiu2005.)
Post: #89
iPro vs Wolfpack (Turn 13) - Turn 12 sent by WP @ 26/10 HKT 22:40
Map Coordination

iPro: Start Turn 1 (5 wits)
•Moved Medic to H6
•Spawned Runner
•Boosted Runner
•Moved Runner to E8
End Turn 1 (1 wit left)
- End of Turn 1 Screen Shot - Turn 1 discussion

Wolfpack: Start Turn 2 (8 wits)
•Spawned Runner
•Moved Runner to G2
•Moved Medic to D4
•Boosted Heavy
End Turn 2 (4 wits left)
- End of Turn 2 Screen Shot

iPro: Start Turn 3 (7 wits)
•Spawned Runner
•Boosted Heavy
End Turn 3 (5 wit left)
- End of Turn 3 Screen Shot - Turn 3 discussion

Wolfpack: Start Turn 4 (10 wits)
•Moved Soldier to D6
•Moved Heavy to F4
•Moved Runner to G6 and Kill our medic
•Spawned Runner
•Boosted Runner
•Moved Runner to F2
End Turn 4 (4 wits left)
- End of Turn 4 Screen Shot

iPro: Start Turn 5 (11 wits)
•Moved Runner to G5
•Spawned Scrambler
•Moved Scrambler to H6
•Converted Runner on G6
•Moved Converted Runner to E3 and Kill the medic
•Moved Heavy to G6
End Turn 5 (0 wit left)
- End of Turn 5 Screen Shot - Turn 5 discussion

Wolfpack: Start Turn 6 (10 wits)
•Spawned Scrambler
•Moved Scrambler to D4
•Converted Runner on E3
•Moved Heavy to F4
End Turn 6 (1 wit left)
- End of Turn 6 Screen Shot

iPro: Start Turn 7 (6 wits)
•Moved 2 hp Runner to F3 and Kill their Runner
•Moved 1 hp Runner to D3 and Kill their Scrambler
•Spawned Medic
•Boosted Scrambler
End Turn 7 (1 wit left)
- End of Turn 7 Screen Shot - Turn 7 discussion

Wolfpack: Start Turn 8 (7 wits)
•heavy killed our 2 HP runner on F3
•Moved soldier from D6 to E3 and Kill our 1 HP runner on D3
saw nothing after that: 1 unit unknown
End Turn 8 (6 wits left)
- End of Turn 8 Screen Shot

iPro: Start Turn 9 (7 wits)
•Spawned Runner
•Moved Runner to H4
•Moved Medic to J4
•Boosted Soldier
•Moved Soldier to I2
End Turn 9 (2 wit left)
- End of Turn 9 Screen Shot - Turn 9 discussion

Wolfpack: Start Turn 10 (12 wits)
saw nothing: 2 units unknown and max with 12 wits left at end of turn 10


comment:
Saw nothing after they killed our runner on F3. 2 units unknown. max with 12 wits left. They played conservatively.

iPro: Start Turn 11 (8 wits)
•Spawned Soldier
•Boosted Soldier
•Moved Soldier to I3
End Turn 11 (4 wit left)
- End of Turn 11 Screen Shot - Turn 11 discussion

Wolfpack: Start Turn 12 (max 18 wits, 2 units unknown)
a 3 hp soldier jumped out from spawn spot to F3

End of Turn 12 Screen Shot

[Image: SGnxUMOl.jpg]


since the jumped out units was a 3 hp soldier, so I guess the 2 unknown units would be a sniper + soldier instead of a sniper + medic

I suggest to move or create a runner to E8. maybe F8. any comment?

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10-27-2013, 01:39 AM
Post: #90
RE: iPro vs Wolfpack (Turn 13) - Turn 12 sent by WP @ 26/10 HKT 22:40
We should assess us attacking and them attacking, I think.

It would be reasonable for them to attack our I2 soldier (with the 2 soldiers we know about). Should we prepare for a good response to that?

Or we could take out their runner and new soldier along with taking their bonus. We'd want to move the scrambler in a better position, I think.
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