Post Reply 
 
Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Puzzle time
09-17-2013, 10:28 PM
Post: #101
RE: Puzzle time
Wasn't sure of the wit count but lets assume everyone has 6 wits. What move by blue guarantees a win for green on his next turn?

   

Everything Changes
Find all posts by this user
Quote this message in a reply
09-18-2013, 12:07 AM (This post was last modified: 09-18-2013 12:18 AM by TheQwertiest.)
Post: #102
RE: Puzzle time
turn order?

block red soldier on the wit space with 4 hp soldier.(1)
spawn runner up top and kill yellow runner(2)
move sniper and kill red runner(1)
move soldier and attack yellow soldier blocking the base

[Image: 9d7f96a4e69f9e49b3bcb2a9b2aa3267_zpsffc0a44c.jpg]
Anonymous Clan
GC: Pastil*
Find all posts by this user
Quote this message in a reply
09-18-2013, 12:20 AM (This post was last modified: 09-18-2013 12:44 AM by phineas94.)
Post: #103
RE: Puzzle time
(09-18-2013 12:07 AM)Pastil* Wrote:  turn order?

i knew 'd forget something.

Blue/red/green/yellow

(09-18-2013 12:07 AM)Pastil* Wrote:  block red soldier on the wit space with 4 hp soldier.(1)
spawn runner up top and kill yellow runner(2)
move sniper and kill red runner(1)
move soldier and attack yellow soldier blocking the base

That's basically it. With the FOW I actually had to be a bit more precise (which is why I thought it may tax a braincell or two for a few minutes)

Using the marvelous OSN hexmap what blue did was;
  1. Move runner to F10 and killed red runner
  2. Spawned a runner from top spawn and placed it at G5 but didn't kill yellow runner
  3. Moved soldier from E7 to H6 and attacked yellow soldier for 2 pts
  4. Moved soldier from D7 to G8

or in picture form

   

The bit I almost missed was not killing the yellow runner. If I had and red had something in the Fog it would've fallen apart. And then the blue soldier that attacked the yellow soldier had to go in that particular hex again to allow for stopping a hidden runner. Is there a toggle-able FOW option anywhere?

Everything Changes
Find all posts by this user
Quote this message in a reply
10-15-2013, 04:27 PM
Post: #104
RE: Puzzle time
Puzzle time at turn 20: guarantee victory for teammate who will have 6 wits on his/her turn:
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAgN6lpQkM

There is no harm watching turn 20, since it is the wrong answer. And I really like my 2v2 partner, this is not to mock nobody, just to educate community about 2v2 team work.
Nature of 2v2 has this turn order aspect, teams had to learn to use it to their advantage. Simple advice is to kill units that have turn after you, with that guideline fluffy turns master in no time (not many matches needed, but those games take several months to complete).
Find all posts by this user
Quote this message in a reply
10-15-2013, 05:28 PM (This post was last modified: 10-15-2013 05:29 PM by terenceshiu2005.)
Post: #105
RE: Puzzle time
my partner has 8 wits on turn 21, i think he would be better to kill yellow heavy and soldier next to the runner, then spawn a medic to heal the 1 hp soldier, would it be different? Tongue

iPro Clan
Find all posts by this user
Quote this message in a reply
10-15-2013, 06:06 PM (This post was last modified: 10-15-2013 06:15 PM by TheQwertiest.)
Post: #106
RE: Puzzle time
[Image: 22dee6e83e40655757fc95e334a73c42.jpg]
Green has 7 wits.
What is the best move for Green

Turn order is Red - Green - Yellow - Blue

[Image: 9d7f96a4e69f9e49b3bcb2a9b2aa3267_zpsffc0a44c.jpg]
Anonymous Clan
GC: Pastil*
Find all posts by this user
Quote this message in a reply
10-15-2013, 06:30 PM
Post: #107
RE: Puzzle time
move the soldier above the 2 hp yellow soldier and kill it (1)
move the 2 hp runner above the red heavy and kill the runner (1)
move the mobi to the runner's location and teleport the green heavy and hit the base down by 3 (3)
spawn a runner and move it above the 2 hp soldier on the right (2)

iPro Clan
Find all posts by this user
Quote this message in a reply
10-15-2013, 07:02 PM
Post: #108
RE: Puzzle time
Yellow will win with that move, right? 2hp soldier to base and attack, far soldier move to attack runner, other soldier move to that spot to attack base.

It seems like the minimum you need over there is 2 runners on the base. Use the middle runner and a spawned runner to do that (3). Soldier to kill red runner near red base (1). Mobi-heavy attack base (3).
Find all posts by this user
Quote this message in a reply
10-15-2013, 07:13 PM
Post: #109
RE: Puzzle time
You are right! Big Grin

iPro Clan
Find all posts by this user
Quote this message in a reply
10-15-2013, 07:23 PM (This post was last modified: 10-15-2013 08:05 PM by TheQwertiest.)
Post: #110
RE: Puzzle time
thrutchy got it right. Big Grin
guess it was too easy.. green actually had 8 wits but i lowered it to 7 cause thats all that was needed.
i guess it didnt really change anything

[Image: 9d7f96a4e69f9e49b3bcb2a9b2aa3267_zpsffc0a44c.jpg]
Anonymous Clan
GC: Pastil*
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread:
1 Guest(s)

Return to TopReturn to Content