Win/Loss ratio required for promotion
06-08-2013, 04:53 PM
(This post was last modified: 06-08-2013 04:54 PM by (Rone).)
Post: #51
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RE: Win/Loss ratio required for promotion
It did shed some light. The reason why it took me more then winning a bunch vs gifted before I became one myself. It mentally prepares me and helps me accept that I'll have to win a bunch against Masters before I'll become one myself. As stated in previous post I think it makes me a stronger player though.
This thread was right on the money! Proud 1v1 http://osn.codepenguin.com/players/view/25336 |
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06-08-2013, 04:58 PM
(This post was last modified: 06-08-2013 05:13 PM by phineas94.)
Post: #52
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RE: Win/Loss ratio required for promotion
(06-02-2013 12:12 AM)OutwittersFan422 Wrote: Promotion now seems to be much easier/faster and demotion much harder/slower. This also would make sense given the large number of higher level of players who have left This does make sense if the thresholds for divisions are dynamic in order to maintain a similar number of active players in each division. Does this, however, necessarily impact on the "win streak" required for promotion? Again, more stats required (06-08-2013 04:53 PM)Deadbeatman Wrote: It did shed some light. The reason why it took me more then winning a bunch vs gifted before I became one myself. It mentally prepares me and helps me accept that I'll have to win a bunch against Masters before I'll become one myself. As stated in previous post I think it makes me a stronger player though. Maybe not the big bucks but a little loose change Everything Changes |
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06-08-2013, 05:44 PM
Post: #53
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RE: Win/Loss ratio required for promotion
You can ask a... (drawing by Chemoeum) |
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06-08-2013, 06:10 PM
(This post was last modified: 06-08-2013 06:11 PM by phineas94.)
Post: #54
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RE: Win/Loss ratio required for promotion
(06-08-2013 05:44 PM)Mag!cGuy Wrote: Still not promoted ^^ How many games do you have on the go with this account Mag!c? Just wondering, because if you start a batch of games you'll obviously be placed with players of similar hidden rank. So if you start say 8 games, by the time you finish the eighth game your rewards in hidden rank increase will be greatly reduced as your own hidden rank will have increased dramatically. I know it would be slow to only start one or two at a time but it may be that that gets you to the next level in the fewest games. Everything Changes |
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06-08-2013, 06:32 PM
(This post was last modified: 06-09-2013 05:52 PM by Mag!cGuy.)
Post: #55
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RE: Win/Loss ratio required for promotion
I set the limit to 4 games at the same time. We can see it cuz I'm only matched against active (=not only 50 points) gifte now!
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y3LLYAww Promoted after 29 wins!! And a one coming after: outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YuZjfAww My longest battle so far ^^ outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Yv7jYAww Mobi for the win! outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YxbvaAww You can ask a... (drawing by Chemoeum) |
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06-08-2013, 07:53 PM
(This post was last modified: 06-08-2013 07:56 PM by phineas94.)
Post: #56
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RE: Win/Loss ratio required for promotion
Added. I've used up my allocation of pictures allowed in the OP Aesthetically unpleasant, my OCD is going crazy
Also, more 2v2 info please peeps Everything Changes |
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06-09-2013, 05:30 PM
Post: #57
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RE: Win/Loss ratio required for promotion
(06-08-2013 07:20 AM)Alvendor Wrote: My promotions starting from scratch with feedback: You were at rank 193 last week Alvendor, I don't suppose you know what your win/loss was then do you? Everything Changes |
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06-09-2013, 07:02 PM
Post: #58
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RE: Win/Loss ratio required for promotion
Looking at the OSN page, he had 16:1 wins.
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06-09-2013, 07:56 PM
Post: #59
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RE: Win/Loss ratio required for promotion
Thanks. I suppose I should have done that myself
Everything Changes |
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