Burnocaster: the new rush on Machination (2v2)
06-06-2013, 02:19 AM
Post: #1
|
|||
|
|||
Burnocaster: the new rush on Machination (2v2)
Me and mastercaster invented a new rush on the old map. We named it "Burnocaster" after the names of two great 2v2 players!
A game lasts only 8-10 turns. And nobody managed to find a way to stand the rush yet: outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YmPrOAww outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Yi5O9Aww outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y7OfaAww outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YiI2_Aww outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YpqfCAww Just notice that already at the end of turn2 of P1 (turn5 of the game) all our units are concentrated in the area at the opponents' base. The sniper which they can't see (and absolutely don't expect to be there) is ready to kill the soldier that usually covers the base. We figured out some ways to prevent Burnocaster but they are hard and risky. You don't know whether your opponents are making this rush or not, you can't see. You have to do particular opening moves just in case of Burnocaster. And if there's no rush, additionaly to disadvantage of the Second Turn you are having your units in a bad position which means that you have lost the game It is possible to exploit the rush opening multiple games as P1 and cancelling all maps except Machination. If no anti-Burnocaster method will be found then the map can be fixed by replacing or removing the predeployed sniper. Actually, all maps with a predeployed sniper are favourable for mobi. |
|||
06-06-2013, 02:23 AM
Post: #2
|
|||
|
|||
RE: Burnocaster: the new rush on Machination (2v2)
That damned first turn advantage need to be fixed!
Soldier spam FTW |
|||
06-06-2013, 02:42 AM
Post: #3
|
|||
|
|||
RE: Burnocaster: the new rush on Machination (2v2)
i like the name
But you are right Burndrod, something has to be done... |
|||
06-06-2013, 02:53 AM
Post: #4
|
|||
|
|||
RE: Burnocaster: the new rush on Machination (2v2)
Yikes.
|
|||
06-06-2013, 03:20 AM
Post: #5
|
|||
|
|||
RE: Burnocaster: the new rush on Machination (2v2)
Wow, that's nasty!
"Love is patient, love is kind....It does not dishonor others, is not self-seeking, is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres." 1st Corinthians 13:4 |
|||
06-06-2013, 04:07 AM
Post: #6
|
|||
|
|||
RE: Burnocaster: the new rush on Machination (2v2)
OH yeah. This is petty powerful
awesome signature design by .Memories. |
|||
06-06-2013, 05:39 AM
Post: #7
|
|||
|
|||
RE: Burnocaster: the new rush on Machination (2v2)
Interesting...congrats on finding this.
One nice thing maybe is that this requires adorables to take first turn, and many 2v2 opening strategies have scallywags taking first turn. So due to the random nature of 2v2 map assignment, hopefully this won't be abused much. It'll be GG when you're up against GG of GG. |
|||
06-06-2013, 08:39 AM
Post: #8
|
|||
|
|||
RE: Burnocaster: the new rush on Machination (2v2)
Who goes first is not random, whoever starts the game goes first among the 2 players
"Love is patient, love is kind....It does not dishonor others, is not self-seeking, is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres." 1st Corinthians 13:4 |
|||
06-06-2013, 10:21 AM
Post: #9
|
|||
|
|||
RE: Burnocaster: the new rush on Machination (2v2)
(06-06-2013 08:39 AM)Cor13:4 Wrote: Who goes first is not random, whoever starts the game goes first among the 2 players I know that, but map assignment is random. Also, sidebar, starting position is random, so p1 is not always in the same position. However I'm not sure that matters for burnocaster. It'll be GG when you're up against GG of GG. |
|||
06-06-2013, 10:28 AM
(This post was last modified: 06-06-2013 10:30 AM by TheGoldenGriffin.)
Post: #10
|
|||
|
|||
RE: Burnocaster: the new rush on Machination (2v2)
P1 is always blue, P2 is always red, P3 is always green, and P4 is always yellow. I use it my advantage if i can, like in the 2v2 scrambler tournament. That rush i created is unstoppable
I hear there's a secret Mobi hidden here somewhere… |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
7 Guest(s)
7 Guest(s)
Return to TopReturn to Content