Post feature requests here :) (no teams or content pack ideas plz)
04-24-2013, 12:32 PM
Post: #41
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RE: Post feature requests here :) (no teams or content pack ideas plz)
And your partner's wits in 2v2
I hear there's a secret Mobi hidden here somewhere… |
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04-24-2013, 01:14 PM
Post: #42
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RE: Post feature requests here :) (no teams or content pack ideas plz)
(04-24-2013 12:32 PM)TheGoldenGriffin Wrote: And your partner's wits in 2v2 YES! these are going in the OP GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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04-24-2013, 10:24 PM
Post: #43
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RE: Post feature requests here :) (no teams or content pack ideas plz)
(04-24-2013 01:14 PM)ElPared Wrote:(04-24-2013 12:32 PM)TheGoldenGriffin Wrote: And your partner's wits in 2v2 I posted that ages ago! But not only you partners wits, yours as well. With big gaps between turns I often forget how many wits I have available. Everything Changes |
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04-25-2013, 07:27 AM
Post: #44
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RE: Post feature requests here :) (no teams or content pack ideas plz)
Nonono i mean instead of saying ?? in the wit count when its your partner's turn, it shows the amount of wits
I hear there's a secret Mobi hidden here somewhere… |
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04-25-2013, 03:38 PM
Post: #45
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RE: Post feature requests here :) (no teams or content pack ideas plz)
But the ?? only appears when it's their turn. It would be much more useful to have the wit count available at any point in the game.
Everything Changes |
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04-25-2013, 03:41 PM
Post: #46
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RE: Post feature requests here :) (no teams or content pack ideas plz)
That's a really good point.
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05-30-2013, 03:32 PM
Post: #47
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RE: Post feature requests here :) (no teams or content pack ideas plz)
(05-30-2013 01:40 PM)Sightreader Wrote: Argh, I can't find my last post. I'll add a summary of this to the OP, it's a pretty good add to the game IMO GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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05-30-2013, 09:39 PM
Post: #48
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RE: Post feature requests here :) (no teams or content pack ideas plz)
(04-25-2013 03:38 PM)phineas94 Wrote: But the ?? only appears when it's their turn. It would be much more useful to have the wit count available at any point in the game. But it would show next to yours, just imagine your partner's screen and cut out his wit counter and put it right next to yours but with no wit icon to save space and thats the artwork The only problem is that when you click done, its your opponents turn so you'd see their ?? instead I hear there's a secret Mobi hidden here somewhere… |
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05-31-2013, 06:11 AM
Post: #49
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RE: Post feature requests here :) (no teams or content pack ideas plz)
(05-31-2013 06:10 AM)TheGoldenGriffin Wrote: There could be an interactive tutorial game option underneath pass and play and be the only one unlocked if its a new player. It could put you on a tutorial map and you start as a Scallywags team. The game will tell you how to move the highlighted soldier and about wit spaces and wits and the spawn space. Then the game will teach you about the spawn selection screen and the different units and shows demos of the specials. Then the computer opponent attacks your units and gives the opportunity for the game to teach about attacking and buffing and wit for kills and FoW. Then the game will make it your turn and teach you about turns and wits per turn and then let you attack the base and win and explain the tiers, points, and the 2 ways to win a game. Then when you finish the tutorial, the game will let you play the other game modes. I hear there's a secret Mobi hidden here somewhere… |
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05-31-2013, 07:37 AM
(This post was last modified: 05-31-2013 07:41 AM by Sightreader.)
Post: #50
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RE: Post feature requests here :) (no teams or content pack ideas plz)
(05-31-2013 06:11 AM)TheGoldenGriffin Wrote: There could be an interactive tutorial game option underneath pass and play This brings up the whole question of, "What's the best way to teach this game?" A tutorial? Pass and Play experiments? A thorough manual? A pointer to the forums? Newbies need to be given some guidance or they don't stand a chance. I understand that you don't want to drag newbies through hours of rules before playing, but on the other hand no one can play a game where one-sentence descriptions leave out more "What if?" cases than the Bill of Rights. Forums are fine for talking about what your enemy might do, but the game itself should tell you what it's own rules do! Documentation is supposed to describe game behavior in advance, not justify its actions after you've been screwed. |
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