Bramble v3
03-19-2013, 11:35 PM
Post: #201
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RE: Bramble v3
If bramble spawns 3 wit thorns, but children only 2 wit thorns and grand children (and great grand children) spawns only 1 wit thorns. Then there would be some logic to behavior.
Rest of the new features still makes bramble strong. But keeping the map clean from that inelegant weed sucking fun out of the game would be cheaper and doable with multiple way and units. Fun. Also if bramble can't jump over 2 hex wide gap on Thorn Gulley, why thorns can spawn over one hex wide holes? |
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03-20-2013, 01:19 AM
Post: #202
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RE: Bramble v3
(03-19-2013 11:35 PM)Juslas Wrote: If bramble spawns 3 wit thorns, but children only 2 wit thorns and grand children (and great grand children) spawns only 1 wit thorns. Then there would be some logic to behavior. An interesting idea, and one that I don't think has been suggested yet. I think this would make the bramble too weak though... Also agree that OML should remove thorn ability to jump over gaps. It'll be GG when you're up against GG of GG. |
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03-20-2013, 01:38 AM
Post: #203
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RE: Bramble v3
(03-19-2013 11:35 PM)Juslas Wrote: If bramble spawns 3 wit thorns, but children only 2 wit thorns and grand children (and great grand children) spawns only 1 wit thorns. Then there would be some logic to behavior. It is funny that after all that has been written on this issue no one has come up with this idea yet. It seems like a great idea. It'd be really interesting to try. I like big BUTs and I cannot lie... |
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03-20-2013, 03:42 AM
Post: #204
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RE: Bramble v3
(03-20-2013 01:38 AM)baopu Wrote:(03-19-2013 11:35 PM)Juslas Wrote: If bramble spawns 3 wit thorns, but children only 2 wit thorns and grand children (and great grand children) spawns only 1 wit thorns. Then there would be some logic to behavior. I suggested the reverse last week: Whenever a thorn spawns another thorn the parent loses 1 HP, but gains it back to a max of 3 when it retracts a child. I'm not sure which I prefer, but I like my idea because it naturally limits the number of thorns that can be made and makes it easier to take out entire chains for fewer wits. But this idea makes it easier to cut your way through to the parents in the first place and doesn't screw Scramblers quite as much. GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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03-20-2013, 07:13 AM
Post: #205
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RE: Bramble v3
You can ask a... (drawing by Chemoeum) |
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03-20-2013, 07:15 AM
Post: #206
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RE: Bramble v3
We get it mag!c. Your a bada**.
GC: GoHeat3 |
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03-20-2013, 07:22 AM
(This post was last modified: 03-20-2013 07:24 AM by Alvendor.)
Post: #207
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RE: Bramble v3
(03-20-2013 07:13 AM)W1cked21 Wrote: outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YiP2LAww Fun game! we both had some good and bad plays I can honestly say I think I would have a higher win rate against Mag!cGuy playing adorables than veggies on this map. Point is kind of moot now with the update coming, but another really good player loosing with veggies. outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YlLeIAww Soldier spam FTW |
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03-20-2013, 07:29 AM
(This post was last modified: 03-20-2013 07:32 AM by Mag!cGuy.)
Post: #208
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RE: Bramble v3
I have been lucky in this game! If your bramble was one hex more to the right I'd have lost ^^ Well, let's make some AvA battle ok?
Goheat, I'm losing in one or two battles against bramles too. But I lost in one or two battles against mobi aswell, at least I just upload all my wins to show to porceveer raging and saying his oponents are WAY better than mine is quite.. Strange. Or maybe he is that unfortunate? Dunno. x) You can ask a... (drawing by Chemoeum) |
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03-20-2013, 07:42 AM
Post: #209
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RE: Bramble v3
(03-20-2013 07:29 AM)W1cked21 Wrote: I have been lucky in this game! If your bramble was one hex more to the right I'd have lost ^^ Well, let's make some AvA battle ok? Yeah, or if I had created a thorn to block it. Some AvA sounds good. Pick any map except Reaper, played way too much on that one.. Soldier spam FTW |
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03-24-2013, 07:19 AM
Post: #210
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RE: Bramble v3ns sy
(03-16-2013 02:03 AM)W1cked21 Wrote: Seems I will have to post some replays to prove bramble can be easily countered.. (When my opponent creates a bramble I'm actually happy, it has NEVER put me in difficulty, in contrary I have the unit count advantage) outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y4tyPAww |
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