Bramble v3
03-10-2013, 02:16 AM
Post: #81
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RE: Bramble v3
As I said in my clan forum, I think these two nerves would be the best:
- No wit gained for a kill in which a thorn has participated. - The thorns become again 2HP. What do you think? You can ask a... (drawing by Chemoeum) |
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03-10-2013, 02:19 AM
Post: #82
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RE: Bramble v3
I think that we should let it play out for a few weeks to see what the outcome wll be.
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03-10-2013, 02:27 AM
Post: #83
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RE: Bramble v3
(03-10-2013 02:19 AM)EkoFox Wrote: I think that we should let it play out for a few weeks to see what the outcome wll be. We already see it! It's overpowered, you can't deny it. You can ask a... (drawing by Chemoeum) |
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03-10-2013, 02:30 AM
Post: #84
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RE: Bramble v3
If it was a bit more subtle (like hit-and-run w/ Mobi), it probably would've been best to wait it out. But this becomes undeniable.
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03-10-2013, 02:32 AM
(This post was last modified: 03-10-2013 02:34 AM by EkoFox.)
Post: #85
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RE: Bramble v3
(03-10-2013 02:27 AM)W1cked21 Wrote:Although we can see its powerful, perhaps in a few weeks, after all this attention, we will begin to formulate strategies that "nerf" the Bramble, without needing an actual change in mechanics.(03-10-2013 02:19 AM)EkoFox Wrote: I think that we should let it play out for a few weeks to see what the outcome wll be. See Here for Enlightenment |
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03-10-2013, 02:33 AM
Post: #86
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RE: Bramble v3
Ok, let's ask garcia1000(0) then
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03-10-2013, 03:16 AM
Post: #87
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RE: Bramble v3
Build a second and a third Heavy. Enjoy your free wit advantage!
jesusfuentesh Wrote: Harti is like the silent lion. He never says any word, but when so, he was just waiting for his victim haha |
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03-10-2013, 03:20 AM
Post: #88
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RE: Bramble v3
(03-10-2013 02:27 AM)W1cked21 Wrote:(03-10-2013 02:19 AM)EkoFox Wrote: I think that we should let it play out for a few weeks to see what the outcome wll be. It's not overpowered. It's a threat for sure though. Tips: Build a wall of units Spawn two medics and heal themselves Heal everything you spawn (especially 1 healthier things) Kill the bramble ASAP (auto-win from that point 80% of the time) Parents parents parents waste his wits Never leave wit spaces open Never leave a spawn space undefended Sometimes heavies can be your Best friend If he is controlling a lot of the map with his bramble chances are he has only a handful of other units. Unless you let him take all your wit spaces and slaughter all your units with branches. But from then it's game over anyways. GC: Great Wolf Sif
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03-10-2013, 03:22 AM
(This post was last modified: 03-10-2013 03:22 AM by laYahooz.)
Post: #89
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RE: Bramble v3
A heavy medic combo can pound through thorns pretty effectively.
I still think its not OP. I'm 3-3 against them, but no one knows how to really use them or play against them. Also I did think scramblers would be quite hopeless but I actually safely obtained a scrambler thorn in 2 games I'm in currently. Bramble can't get overly aggressive against feedback unless you want two specials vs one! Also I think people are forgetting the significant unit advantage veggies are at when spawning a flower. |
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03-10-2013, 03:33 AM
(This post was last modified: 03-10-2013 03:35 AM by Mag!cGuy.)
Post: #90
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RE: Bramble v3
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y6piMAww
This replay may show the basis of countering bramble. My only mistake was letting my medic to the mercy of the thorns ^^ Skip turn 12!!!! I think sweet tooth is not a good map for bramble, since the opponent will often have a lot of wits due to the "two wit space for one spawn" and thus create several heavies or even scramblers You can ask a... (drawing by Chemoeum) |
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