Outwitters Map Creator 1.2
02-15-2013, 10:00 AM
Post: #151
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RE: Outwitters Map Creator 1.2
I figured the iPhone/iPod isn't really the best device to use the map editor on so I put the fixing of that on low priority. I guess it's a 4-line fix though, like a media query and limiting the height for iPhone and iPod...
jesusfuentesh Wrote: Harti is like the silent lion. He never says any word, but when so, he was just waiting for his victim haha |
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02-22-2013, 12:27 AM
Post: #152
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RE: Outwitters Map Creator 1.2
My first map: Infinitorium
PLEASE, Please give me your opinion and be honest See you on the battlefield, ~Spidêr |
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02-22-2013, 12:34 AM
Post: #153
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RE: Outwitters Map Creator 1.2
(02-22-2013 12:27 AM)Spidêr Wrote: My first map: Infinitorium No master tactician but it looks like a bombshell paradise. Plenty of time to save wits early on and 2 lovely bottleneck killing zones. Looks lovely though Everything Changes |
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02-22-2013, 02:20 AM
(This post was last modified: 02-22-2013 02:33 AM by Spidêr.)
Post: #154
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RE: Outwitters Map Creator 1.2
(02-22-2013 12:34 AM)phineas94 Wrote: ... looks like a bombshell paradise ... and 2 lovely bottleneck killing zones ... NEVER even thought of that! Great points! Thanks for your input! This may have been asked already but I'm disinclined to search through more than fifteen pages of post to look for the answer, so I'll ask: Is there anyway to play the maps I/others have created or is this process just for community development/ideas for the awesome people at OML? |
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02-22-2013, 04:29 AM
Post: #155
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RE: Outwitters Map Creator 1.2
(02-22-2013 02:20 AM)Spidêr Wrote: Is there anyway to play the maps I/others have created or is this process just for community development/ideas for the awesome people at OML?As of yet, there is no way to play these maps and it is highly unlikely that there ever will be. Technically, it would be possible for me to create an "Outwitters by Web" site, but it's a huge load of work to go through. I'm not very likely to do that, even if all you people would beg for it. I'd only do it when OML asked me to. So there's no way you can play them unless, of course, One Man Left decides to implement one of the most popular maps in future map packs. (Yeah, this post implies that none of the currently most popular ones have been selected for the upcoming map pack that's currently being beta tested) jesusfuentesh Wrote: Harti is like the silent lion. He never says any word, but when so, he was just waiting for his victim haha |
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02-22-2013, 07:52 AM
(This post was last modified: 02-23-2013 01:35 AM by TheGreatErenan.)
Post: #156
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RE: Outwitters Map Creator 1.2
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02-22-2013, 11:54 PM
Post: #157
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RE: Outwitters Map Creator 1.2
They look awesope, but they seem to have predeployed units problem. For exemple, the Leaf map, the runner can hit the snipe in his second turn, and you can't health it without exposing the medic.
You can ask a... (drawing by Chemoeum) |
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02-23-2013, 01:19 AM
(This post was last modified: 02-23-2013 01:35 AM by TheGreatErenan.)
Post: #158
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RE: Outwitters Map Creator 1.2
I moved the units around in Confection Junction and Bad Leaf Thicket. How do they look now? My concern with BLT (just realized that acronym ) was with P1's sniper being able to take out P2's unit on the central wit space in turn 3, so I was trying to keep the sniper away from the central area.
Also, I added another one on a whim. |
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02-23-2013, 06:56 AM
Post: #159
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RE: Outwitters Map Creator 1.2
Can there be an "Updated" flag for maps that got edited recently so we know which maps got fixed or changed?
I hear there's a secret Mobi hidden here somewhere… |
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02-23-2013, 08:25 AM
(This post was last modified: 02-23-2013 08:25 AM by TheGreatErenan.)
Post: #160
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RE: Outwitters Map Creator 1.2
I've been on a map making flurry lately. I just wish we could actually play on them.
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