confirm to attack button
01-27-2013, 12:23 PM
(This post was last modified: 01-27-2013 12:25 PM by Taytaydu4.)
Post: #11
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RE: Undo/confirm to attack button
(01-27-2013 11:59 AM)Dr.LASR Wrote:(01-27-2013 11:58 AM)Taytaydu4 Wrote: For the longest time I wanted an undo button, but then I realized people would abuse it and it would take away fro the game. So I am rather glad for the lack of undo buttons Ahhh i was only addressing the undo button thing, not confirm attack. I think confirm attack button would be great, especially when playing on the small screen of your iPhone/ iPod. GC: ChibiDufour USA |
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01-27-2013, 12:25 PM
(This post was last modified: 01-27-2013 12:26 PM by Dr.LASR.)
Post: #12
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RE: Undo/confirm to attack button
(01-27-2013 12:23 PM)Taytaydu4 Wrote:(01-27-2013 11:59 AM)Dr.LASR Wrote:(01-27-2013 11:58 AM)Taytaydu4 Wrote: For the longest time I wanted an undo button, but then I realized people would abuse it and it would take away fro the game. So I am rather glad for the lack of undo buttons Exactly my point. My finger alone covers over a quarter of the screen (01-27-2013 11:54 AM)Phyresis Wrote: Short term solution: Buy an Ipad. Also, I am using an iPad... |
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01-27-2013, 01:06 PM
Post: #13
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RE: Undo/confirm to attack button
(01-27-2013 12:07 PM)QuantumApocalypse Wrote: Start attacking, short of wits? Undoing would detract from the careful planning and execution of attacks. I could go either way on that one. Another option besides action confirmation (which shouldn't be on by default to be sure) is just the option to zoom. (Not that I haven't accidentally grown a barrier while trying to pan before, but still...) Ja Karta: Long Shadow division w/Niloc 1308 & Buzz Killingtun: Hidden Owl & Proud Turtle divisions Happy to accept friendlies! (Could use the practice. ; ) |
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01-27-2013, 09:15 PM
Post: #14
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RE: confirm to attack button
I think there's no reason not to implement a confirmation like for moving, that can be turned on/off in the options.
Meanwhile, you can drag attacks from your unit to the target, instead of just clicking on the target - you see exactly which unit is being targeted before you release. Rising Star Tournament for Fluffy, Clever and Gifted players - FINAL ROUND started! |
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